I think I know what I want to do next as far as running an RPG is concerned. I want to take a trip back in time and run TSR's Buck Rogers in the 25th Century!
My Traveller game has gotten off to a bit of a false start at the moment. I was going to run a dark, deep space adventure but a couple of cancelled games and some serious lack of forward momentum has kind of turned me off it. Now I'm thinking of doing something a bit more pulp, a bit more adventurous... mainly something a bit more old school, and it doesn't get more old school than science fiction AD&D. It even has THACO!
Oh, crap. THACO. I forgot. I frickin' hate THACO. I've declared my distaste for AD&D 2nd Edition (which is the system Buck Rogers XXVc is derived from) but there are some differences that make it more than playable. In fact, I reckon that if that if TSR had played their cards right - and if the lady in charge of TSR at the time hadn't been Lorraine Williams, a granddaughter of the family Dille who created and owned the Buck Rogers license - this system could have been a serious contender for the science fiction version of Dungeons and Dragons. It honestly could have worked, with campaigns and adventures set in existing and custom-built settings. In fact, there's nothing stopping me from creating a retroclone and doing all that myself! Imagine that!
Hold on a second...