I played Warhammer FRP extensively in the 1990s/early 2000s and so it might seem strange that I would draw inspiration from a computer game of a world that I'd already been playing in. The thing is, this was the new updated version of Warhammer's Old World, and as I'd also bought the collector's box I also got a gorgeous hardback book filled with artwork for the game.
It also gave me the chance to physically design my characters as well as create their WFRP stats. I played each of these characters extensivley in the online game world. First, there was Salmonius, the human Witch Hunter melee DPS:
Then there was Beerswiller, my dwarf Warrior tank:
Then there was the cream of the crop, Hellfeur, my human Bright Wizard ranged DPS:
For each one I created a past and a backstory, and created their stats for WFRP. The artwork book gave some imagery that sent me into giddy giggling fits, I was so excited about opening the book to show the players different characters or locations. I even had the strategy guide book filled with more art and maps! It was going to be... AMAZING!!!
Of course, it was going to be, but it never happened. Pisser. I still want to do it!! DO YOU HEAR ME, GAMING GROUP?!
Oh, and I stopped playing Warhammer Online about three months after I began. Why? Well, the game was excellent, far better than most MMOs I'd played, but the gaming world felt small and limited and once you'd fought everywhere in every tier you'd pretty much covered the game. Also, the business minds behind the game had rubbish support and customer updates, and they kept dangling teasers in front of our faces as if something huge was about to happen - you know, game-changing Warcraft Cataclysm huge. But no, it never happened. Shame. Warhammer Online could have been huge, but I think EA/Bioware's new Star Wars: The Old Republic might give it that final push into an undeserved grave.