I have always been of the mind that an affordable monthly magazine on the magazine racks of high street stores would be a much better selling point and avenue for new gamers than great big comprehensive rulebooks available in specialist shops or on the internet, where prospective gamers won’t see them or be able to afford them. Creating a magazine-based game such as this and making it a monthly affair at a decent price might make tabletop roleplaying a lot more attractive and help ease players into the hobby. Even older gamers could get some enjoyment out of it – a new setting to game in, using a system they might come to enjoy? How can that be a bad thing?
3 - If the game goes down the standard fantasy route, which would be the best option, the first issue could have a special introductory pack of four or five figures of the different classes the players can use and the dice required. At the very least, each issue could have a sheet of cut-out cardboard tokens.
4 – Make it a levelling game, a la Dungeons and Dragons, so that the players have a sense of progress as they play through the magazines.
5 – The target audience of the magazine should be early to late teens, and it should be presented as an introductory game that explains the rules and the hobby step by step.
6 – A website could support the magazine in the form of making back issues available, articles on the game itself and extra material.