It's an adventurous dungeon crawl game, substituting ruins for starwrecks, tombs for asteroids, long lost lands for unexplored worlds. It's a great little system and as Rich knows Basic D&D the perfect choice for him.
Now, Rich hasn't run many games - in fact, as far as I'm aware, you can count the games he's run on one hand - and I've never played in one of his games and he's never run one for us. To be honest, you wouldn't have noticed. If ever I've seen someone slip into the GMs role naturally it was Rich. He kept the story going, allowed us free choice, didn't get flustered and rode the 'players are taking the piss' waves well. He'd obviously made sure that he'd covered the rules so that he didn't have worry about them and just got on with the actual game.
I've gamed with many first-time GMs and had a horrendous time. You can forgive any of them initially because it's their first time, or they've not done it much, and they're understandably nervous and inexperienced - running a game can be quite daunting at times, even for seasoned gamers. Some you can see will only get better while others... well, there are others that simply aren't cut out for it. Even the best players make lousy GMs.
Rich, I think, has started out really well and looks to only get better. The next few weeks will really tell but right now I'm enjoying his game.
Hulks and Horrors is a really good game based on Basic D&D and was a great choice for us as we've been wanting to get into a science fiction game for a while. My attempts fizzled out after two or three games but I now realise the problem; as we've been playing D&D for years I should have just used that system and kept everyone happy instead of trying to learn a new system
Here's the H&H blurb below: