A few years ago D&D Online came out and, even though I did enjoy it, it didn't feel enough like a proper MMO for my tastes. I like the Eberron setting just fine, but never thought it was a good choice for the official D&D MMO and it never came close to the open-world fun of Warcraft; and, to be honest, I don't think any MMOs really do. I've begun to enjoy the Free-To-Play options in games lately as my time is limited and if I paid a subscription for a game I'd feel obliged to play it and end up sinking a lot of time into it. Even though a lot of the Free-To-Play games are a lot of fun, you hit a point where you can' really progress unless you spend money and you end up running around trying to find things to do.
The D&D Neverwinter game has really changed my perspective on that. I've built a level 60 character decked out in Epic gear across the board, and even though I'm sure that a few paid options would have got me to 60 faster and really made the character excellent, I've not yet spent a single penny on the game.
|My character Conran, a Great Weapon Fighter|