Wednesday, 20 January 2016

That annoying moment...

... when you find some rules you started working on, but you can't remember why you wrote them and what for. All I know is that the document is dated 8th November 2014 and was called 'SCAPE'.

ABILITIES

MOVE (How many squares they can move per round)
COMBAT
RANGED
STRENGTH

Each ability score has 3 points, can be changed by lowering one score to increase another, max score 5 min 1.

Roll 1D6 + Ability score

Ability Target number is always 6
Ranged target number is always number of squares
Combat target number is opponents Combat score + 1D6

Each hit does 1 point of damage, reduced from STRENGTH score, reaching 0 means death.

CLASSES

Each class has a special skill that helps them with certain problems. Special skills are automatically at score 3.

SOLDIER - Breakdown
ROGUE – Trap mastery
SPELLCASTER - Magic
PRIEST – Defeat undead
RANGER – Precision aim


Each character has 5 equipment slots – if they go over this then MOVEMENT, COMBAT and RANGED are reduced by 1 point for every extra item.

Characters can take:

SWORD
SHIELD (gives +1 to defensive COMBAT rolls)
BOW
ARMOUR (first point of armour uses one slot every 1 point of armour over that reduces MOVEMENT, COMBAT and RANGED by one point and uses up a slot - gives +1 to defensive COMBAT rolls)