MOVE (How many squares they can move per round)
Each ability score has 3 points, can be changed by lowering one score to increase another, max score 5 min 1.
Roll 1D6 + Ability score
Ability Target number is always 6
Ranged target number is always number of squares
Combat target number is opponents Combat score + 1D6
Each hit does 1 point of damage, reduced from STRENGTH score, reaching 0 means death.
Each class has a special skill that helps them with certain problems. Special skills are automatically at score 3.
SOLDIER - Breakdown
ROGUE – Trap mastery
SPELLCASTER - Magic
PRIEST – Defeat undead
RANGER – Precision aim
Each character has 5 equipment slots – if they go over this then MOVEMENT, COMBAT and RANGED are reduced by 1 point for every extra item.
Characters can take:
SHIELD (gives +1 to defensive COMBAT rolls)
BOWARMOUR (first point of armour uses one slot every 1 point of armour over that reduces MOVEMENT, COMBAT and RANGED by one point and uses up a slot - gives +1 to defensive COMBAT rolls)