By Serge Pelle and Sylvain Runberg
Orbital is (currently in English) a four-volume graphic
novel from the pen of Sylvain Runberg and the paintbrush of Serge Pelle. It’s a
huge, galaxy spanning science fiction adventure set in the 23rd century. An intergalactic
organisation that has been in power for 8,000 years reluctantly allows humans
to join, as humans are seen as a young, unpredictable and possibly dangerous
race by the other members of the organisation and have therefore been kept out
of it. The Sandjarrs had stayed out of the organisation and their politics
until conflict arose between themselves and the humans.
There are two stories divided into two volumes each. The
volume descriptions below are from the Cinebook website www.cinebook.co.uk:
Volume 1: Scars - Caleb, a human, and Mezoke, a Sandjarr,
are paired up and trained as special agents to keep the intergalactic peace.
This is a controversial and historic alliance, and a lot of people are watching
them. Their first mission is to keep war from breaking out between humans and
Javlodes on the planet Senestam.
Volume 2: Ruptures - Caleb acts as a mediator between the
warring factions while dealing with an attack by Stilvulls (highly destructive
insects) - and he also has to contend with his feelings for charming doctor Kim
Vandersel. Mezoke is on the planet Upssal, trying to appease the Javlodes
Volume 3: Nomads - Caleb and Mezoke are on Earth for
celebrations marking the end of the Human-Sandjarr wars, running security for
the ceremonies. When an incident occurs between Malaysian fishermen and a
nomadic alien species called the Rapakhun, they are brought in to investigate
and to lead negotiations. But tensions are high, and something is killing the
fish in the mangrove swamp. The two agents will have to contend with the
humans’ lingering mistrust towards aliens in their efforts to solve the
mystery.
Volume 4: Ravages - The unexplained deaths in the mangrove
have not deterred authorities: The ceremonies will go on as planned in Kuala
Lumpur, despite Mezoke’s resistance and growing disagreement with Caleb. But
the official optimism is soon dampened by news of further destruction, closer
to the city. And when Nina and Angus return with the identity of the killer, an
old enemy of the Confederation, the agents will be forced to act in desperation
- and, maybe, to pay the ultimate price.
First of all, the books themselves. They are 22 x 29 cm
softback books in full colour, and at 48 pages you get quite a lot of story. It’s
decent and robust paper stock with glossy covers, and the text is clear and
easy to follow.
Now for the artwork – this is wonderful stuff and in the
first dozen pages you immediately settle into the atmosphere the story is
trying to invoke. The characterisations of the humans are a little more
cartoony than normal, some of the images have an almost comical appearance, but
each character is defined and has their own personality on the page. The images
are crisp and wonderfully coloured with tones reflecting where they are –
bright and crisp for outdoors, dark and moody for the ravaged moon, plain and
stark for the Orbital. Strangely, it’s the alien races that benefit from
Pelle’s style of artwork, with a huge plethora of species whose images beg for
a fleshed-out background and history. Mezoke, the Sandjarr, is a simple
jet-black head with red eyes and pouting lips but he manages to express her
feelings incredibly well. The setting itself is designed on an epic scale, with
inconceivably huge space stations, starships and creatures exploding form the
page. The sheer number of concepts in the first volume alone is enough to keep
you wondering for a long time. Hats off to Serge Pelle, the artwork is
wonderful. It’s been a while since I’ve stared at a page of a graphic novel
just drinking in the wonderful design work.
Sylvain Runberg’s writing is excellent – I’m not a fan of
exposition but something on this scale positively screams out for it, and
Runberg manages to keep this not only interesting but entertaining, so you
don’t feel like you’ve just sat through a lecture on the finer points of
galactic issues. There’s a lot of cutting between situations with each separate
incident continuing on a few pages later from where it left off; this gives it
a very cinematic feel. His characters have depth, especially the two main
protagonists Caleb and Mezoke, and there are times you honestly feel for them.
Out of the pair I’ll have to choose Mezoke as my favourite character, which
speaks volumes for the writing and the artwork if my favourite personality is a
jet-black featureless alien. The stories are interesting, exciting and filled
with tension and adventure, and Runberg manages to give us something huge but
also very personal; the problems and dangers in the galaxy are thrilling, but
you care about them because you care about the characters.
The pairing of Pelle and Runberg is what makes the volumes so
strong as they suit each other’s style. Runberg writes on an epic scale and
Pelle illustrates it with aplomb. Some of the human characters may seem a
little cartoonish and the plots may jump suddenly from politics to adventure
with no warning, with story elements changing or ending suddenly, but these are
small gripes compared to the quality of the work on show here.
The setting is filled with so many ideas, possibilities and
images that, as a GM, I can’t help but be inspired. There’s enough in these
books to keep me in games for months, lots of little background details and
ideas that jump off the page and demand attention. The Orbitals alone, huge
dimensional gates that breach the space/time continuum in which artificial
cities are built, designed to house up to 300 million individuals and in turn
protecting them from the upheavals of the galaxy… that in itself screams ‘play
in here!’ The background of the galactic organisation, the history of Earth and
how it fares now, the attitude of certain races, the level of technology; it’s
all here, and it’s perfect for gaming in. If ever a setting called out for a
roleplaying sourcebook then this is the one; it’s the kind of thing Traveller
was designed for.
The fifth volume ‘Justice’ is out in Europe now with an
English translation apparently due in around 2014 – that may sound like a long
way off but they intend to produce volume six straight after, so we’ll be
getting a double hit of Orbital. I think it’ll be worth the wait. I’m just
annoyed that I only speak English, but that’s my own stupid fault.
Thanks for the info. This sounds quite adaptable to a Stars Without Number Campaign.
ReplyDeleteI was looking at using either Traveller or the D6 System as the style of adventure suits both hard sci-fi and more cinematic action. I think this would make a great Traveller sourcebook.
ReplyDelete