Jason
Bulmahn, Sean
K. Reynolds
Pathfinder
hit the shelves to fill the gap that Dungeons and Dragons 3.5 left behind. The
hefty 500-plus page rulebook has everything you need but it can be daunting and
seemingly complicated, especially to new gamers, so what better way to
introduce new people to the hobby than with an introductory game.
THE
BOX
The Pathfinder Roleplaying Game Beginner Boxset is a lovely
looking 23 x 29 cm box and at 6.5 cm deep with a decent weight you immediately
feel you’ve got your money’s worth. The Wayne Reynolds cover art is
action-packed and dynamic and sets the tone well. The presentation is very good
and the design and weight makes for an attractive product.
INSIDE THE BOX
Upon opening the box I’m greeted straight away with a packet
of seven red dice of the varying shapes and a packet of black stands for the
card pawns that come with the box – more on those later. Under this these
packets is an introductory sheet that explains what to read first depending on
if you are reading on your own, if you want to be a player, if you want to make
your own character or if you want to be the Game Master. It’s basically
pointing you in the right direction and telling you what you need to do first
depending on what you want to do with the game. Good start.
The 64-page Hero’s Handbook follows and in this full-colour
softback book you have all the instructions you need to create and use a
character for the game. It starts with a short choose-your-own-adventure
gamebook called Skeleton King’s Crypt and it takes you through 23 options in
which you get to experience the basic rules and what they mean in a game. This
is followed by a clear and well presented example of play, followed by the
normal character creation. This book talks you through every aspect of
character creation slowly and methodically, with plenty of illustrations,
colour coded pointers and detailed explanations. There are plenty of things
left out to make the creation process simple for new gamers; the lists of
races, classes, feats, spells, and skills have been cut down to a minimum. You
can choose form a Dwarf, and Elf or a Human, and your classes are limited to
Cleric, Fighter, Rogue and Wizard. As this is a beginner’s game the reduction
of options is a bonus. The book is illustrated with great art throughout.
Next there are four character pamphlets for each of the four
classes, four-page sheets of pre-generated Heroes that detail what the class
does, their stats, and a short example character bio on the back. The centre
pages have the statistics and are flanked by references to everything on the
sheet, explaining what each section does, how it works, and what you can do in
a round during combat. It’s a great idea and gives new gamers everything they
need for their first outing.
Then you get four full-colour character sheets, easy to use
and with details on there, such as a dice recognition chart and references to
where you can find details of certain sections.
Next is the 96-page Game Master’s Guide, which contains
everything you need to know about running games. It stats with a nest
adventure, Black Fang’s Dungeon, and this takes you through a standard dungeon
crawl step by step. After that it goes into detail as to what is expected from
a Game Master, including basic Game Mastering rules, how to build adventures,
using the environment, magic items, a large monsters section, random
encounters, and Sandpoint, a fully fleshed out campaign town and area with some
adventure ideas for players to game in. At the back there are some reference
pages so that first-time Game Masters don’t have to trawl through the books
looking for basic details.
The large foldout map is next, which you can use with
markers to detail locations. It has plain brown on one side and the map for the
introductory adventure on the other. Both sides are squared for use with the
pawns that come with the box and normal miniatures.
The three boards of pawns give you more than 80 cardboard
minis you can stand up in the plastic stands in the box. They’re fully detailed
in colour and represent all the Hero races and classes, in both sexes, and all
the monsters in the Game Master’s Guide. They’re hardy and incredibly well
made, perfect for both this boxset and gaming in general and will last a long
time.
The final one sheet details where to go once the players
want to go beyond level 5, and is basically an advert for the full-on
Pathfinder Core Rulebook and accessories.
CONCLUSION
The Pathfinder Beginner Box was designed to act as an
introductory game to the Pathfinder Roleplaying Game. It’s obvious that new
players would buy this then progress onto the Pathfinder Core Rulebook with its
vast options as the sides of the box itself is covered in advertisements for
the main rulebooks and the books explain how to move on to them form the
boxset. They may have been the intention, but what Paizo have produced is a
very good introductory game for the roleplaying hobby in general. Every part of
the Pathfinder game and the hobby in general is explained in detail and new
gamers are taken step by step through ever aspect. This in itself makes it an
excellent game and I’d have no hesitation in buying or recommending this for
someone who I know wanted to get into the hobby. You could leave this with them
and their friends for a couple of weeks and they’d be ready to get into the
hobby no problem. Everything is explained.
This only makes the game accessible to the new gamer, mind
you. If you’re an old hat at roleplaying - the Pathfinder game in particular -
there’s nothing in here you’d need. Experienced gamers would find the
Pathfinder Core Rulebook suited to their needs and wouldn’t have to get this,
unless they had new gamers they wanted to bring into the hobby.
But it’s not the experienced gamer this is aimed at. The
selling point of this boxset is the fact that it is aimed at brand new gamers
interested in getting into the hobby. For that fact alone it excels in its
intention.
If you’ve been gaming for a while then there’s not a lot in
this boxset that you’ll find useful, unless you’ve never played Pathfinder
before and feel a little daunted by the huge Core Rulebook. For new gamers,
however, this is the perfect introductory game not only for the Pathfinder
system but the roleplaying hobby in general, so for you it’s highly
recommended.
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