You
may have heard a thing or two about Fantasy Flight Games creating aStar Wars™: The Roleplaying Game - 30th Anniversary Edition, a
reprint of the first two books of the West End Games D6 roleplaying
game released in 1987. This game exploded onto the roleplaying game
scene, and the easy rules and the melodramatic, fast-action games it
encouraged got players excited and salivating for more.
Star
Wars had waned somewhat by the middle of the 1980s. The last film had
been ‘Return of the Jedi’, and there had been nothing huge for a
while. With the roleplaying scene at it’s height around this time,
it was only natural that a Star Wars roleplaying game would emerge.
Back
in 2012, we spoke to Greg Costikyan and Bill Slavicsek about the
importance of the game. I asked Greg about the how the game was part
of the ‘First Ten Years’ celebrations, so that must have put some
pressure on. “Lucasfilm told us that they saw an RPG as one way
to keep Star Wars fandom alive,” he said, “during an
otherwise fallow period, with no new movies on the horizon.”
I
asked Bill if he realised how big a deal it was. “We knew we had
a good game, and we knew the sourcebook was unlike anything ever
created for an RPG, let alone a movie franchise,” he said. “And
later, when novelists would call me or reference one of our game
products or my Guide to the Star Wars Universe, well, that made me
very proud.”
The
material the game produced over the years went on to form the
foundation of the Star Wars Expanded Universe, and breathed new life
into the franchise. Not only were gamers excited about the products,
so were the collectors; here were books building the Star Wars
galaxy, with details of characters - both main and background -
places and things. Small pieces of fiction also filled out the books,
always teasing at the drama of a bigger Star Wars galaxy just waiting
to be told. Star Wars™: The Roleplaying Game had revitalised the
franchise, and not only were people learning new things they were
taking part in it, experiencing the galaxy as never before with their
own stories, adventures and creations.
It’s
difficult to explain what is was about the game that hit us so hard
as gamers. I myself had been gaming since 1984 after falling in love
with the red box basic Dungeons & Dragons roleplaying game, and
spending much of my time enjoying Fighting Fantasy gamebooks. We had
tried to do Star Wars-inspired games, using a game called Traveller
and the Fighting Fantasy rules, but it never really worked and the
games trailed off after very few sessions. Even as huge Star Wars
fans we found it hard to get into the spirit of the setting, let
alone the game.
But
here was an entire book dedicated to Star Wars, with an excellent
system that encouraged cinematic over-the-top action gaming and a
sourcebook that had us amazed at the depth that the Star Wars galaxy
had to offer. The writing in the rulebook was conversational, fun,
light-hearted and exciting, with a touch of darkness; everything a
Star Wars story should be. As a sixteen year old boy, that was quite
something to experience. In fact, the Games Master and gaming advice
in that book is still something adhere to today.
For
years we played in our own corner of the galaxy, the Setnin Sector,
and we created a huge region of space where we could have huge
adventures that didn’t intrude on the galaxy-spanning stories of
the movies and novels, but sat alongside them, slightly scaled down,
so that we could feel as though our creations could exist in
the same galaxy as the damn big heroes on the screen. We wanted to be
part of it, and the great thing about these books, the very books
that Fantasy Flight Games are about to reprint, was that they gave us
all the information we needed to fill out the universe and create our
own material. It was an amazing time, and probably one of the most
creative periods of my gaming history.
I
truly hope that those of you who haven’t experienced these books
before get a chance to have a look. As a chapter of both Star Wars
and gaming history these were very important books and they inspired
gamers for years. You may find them a curiosity, but I truly hope
that some of you see the same magic in them that I did, and allow
your excitement and creativity to take you across the stars.
Make
sure you take an astromech ‘droid along with you, just in case. No
job is above this little guy’s head.
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