Image by Les Edwards |
Friday, 21 December 2018
Have a great Holiday, everyone
Farsight Blogger is on a break now until 2019, so have a great holiday and a Happy New Year!
Wednesday, 12 December 2018
Greg Stafford's King Arthur Pendragon RPG returns to Chaosium ownership
Greg Stafford's King Arthur Pendragon RPG returns to Chaosium ownership: Tuesday, December 11, 2018 – For immediate releaseChaosium Inc, original publishers of Greg Stafford's King Arthur Pendragon roleplaying game, will once again become the owners and publishers of the game, it was announced today.All rights to KAP and the Prince Valiant story-telling game have been transferred from the ownership of Nocturnal Media to Chaosium.Greg Stafford, founder of Chaosium and creator of both games, passed away in October this year. The return of these titles to Chaosium has the blessing of Greg Stafford's wife Suzanne and his children. Steve Wieck speaking for Nocturnal Media on the transition of Pendragon back to Chaosium:
'There’s a story behind this story. In the early 1990’s, the staff of Chaosium were celebrating with a feast at Mader’s Restaurant in Milwaukee after a successful Gen Con. At the table next to them, the White Wolf staff also feasted on haunches of meat and steins of beer. My brother Stewart and Mark Rein Hagen, founders of White Wolf, stood and toasted Greg Stafford and the Chaosium crew, “Hail to Chaosium, the pioneers, the seers, the shamans, who ignited the flame of storytelling in our roleplaying hobby”, and the White Wolf table cheered their respect.Naturally, one cannot possibly out-do Greg Stafford, the creator of Pendragon, in matters of feasting etiquette. Thus Greg rose and toasted back with supreme humility, “We were merely keeping the fire lit through the cold... "
'There’s a story behind this story. In the early 1990’s, the staff of Chaosium were celebrating with a feast at Mader’s Restaurant in Milwaukee after a successful Gen Con. At the table next to them, the White Wolf staff also feasted on haunches of meat and steins of beer. My brother Stewart and Mark Rein Hagen, founders of White Wolf, stood and toasted Greg Stafford and the Chaosium crew, “Hail to Chaosium, the pioneers, the seers, the shamans, who ignited the flame of storytelling in our roleplaying hobby”, and the White Wolf table cheered their respect.Naturally, one cannot possibly out-do Greg Stafford, the creator of Pendragon, in matters of feasting etiquette. Thus Greg rose and toasted back with supreme humility, “We were merely keeping the fire lit through the cold... "
Jon Hodgson Launches Handiwork Games
This is great news - Jon Hodgson has created and helped create some amazing things over the years.
Jon Hodgson Launches Handiwork Games
Jon Hodgson Launches Handiwork Games
Sunday, 2 December 2018
Cryptic old game design files #2
Once again, as I go through my old work, I find an unmarked file with a page of rules that I obviously designed as a simple skirmish game using a D6. A game I designed recently also uses a single D6, but it's not as simple as this and does not use a square grid for movement.
I think I designed this after playing D&D 4th Edition and enjoying the square grid layout. I can't remember, to be honest. I have a lot of love for single D6 games so this is probably one of many I dreamed up.
It's incomplete - I don't know how the special skills in the classes work, or how defensive combat works - but it seems usable. I might revisit this at some point in the future.
The last time I did anything with this file was Sun, 21 Apr 2013 at 21:46. I can't imagine what that would be for as I don't remember playtesting this at all. Perhaps it's something I could write up as two-page fantasy skirmish game. That might be fun.
ABILITIES
MOVE (How many squares they can move per round)
COMBAT
RANGED
STRENGTH
Each ability score has 3 points, can be changed by lowering one score to increase another, max score 5 min 1.
Roll 1D6 + Ability score
Ability Target number is always 6
Ranged target number is always number of squares, max 6.
Combat target number is opponents Combat score + 1D6
Each hit does 1 point of damage, reduced from STRENGTH score, reaching 0 means death.
CLASSES
Each class has a special skill that helps them with certain problems. Special skills are automatically at score 3.
SOLDIER - Breakdown
ROGUE – Trap mastery
SPELLCASTER - Magic
PRIEST – Defeat undead
RANGER – Precision aim
Each character has 5 equipment slots – if they go over this then MOVEMENT, COMBAT and RANGED are reduced by 1 point for every extra item.
Characters can take:
SWORD
SHIELD (gives +1 to defensive COMBAT rolls)
BOW
ARMOUR (first point of armour uses one slot every 1 point of armour over that reduces MOVEMENT, COMBAT and RANGED by one point and uses up a slot - gives +1 to defensive COMBAT rolls)
I think I designed this after playing D&D 4th Edition and enjoying the square grid layout. I can't remember, to be honest. I have a lot of love for single D6 games so this is probably one of many I dreamed up.
It's incomplete - I don't know how the special skills in the classes work, or how defensive combat works - but it seems usable. I might revisit this at some point in the future.
The last time I did anything with this file was Sun, 21 Apr 2013 at 21:46. I can't imagine what that would be for as I don't remember playtesting this at all. Perhaps it's something I could write up as two-page fantasy skirmish game. That might be fun.
~oOo~
ABILITIES
MOVE (How many squares they can move per round)
COMBAT
RANGED
STRENGTH
Each ability score has 3 points, can be changed by lowering one score to increase another, max score 5 min 1.
Roll 1D6 + Ability score
Ability Target number is always 6
Ranged target number is always number of squares, max 6.
Combat target number is opponents Combat score + 1D6
Each hit does 1 point of damage, reduced from STRENGTH score, reaching 0 means death.
CLASSES
Each class has a special skill that helps them with certain problems. Special skills are automatically at score 3.
SOLDIER - Breakdown
ROGUE – Trap mastery
SPELLCASTER - Magic
PRIEST – Defeat undead
RANGER – Precision aim
Each character has 5 equipment slots – if they go over this then MOVEMENT, COMBAT and RANGED are reduced by 1 point for every extra item.
Characters can take:
SWORD
SHIELD (gives +1 to defensive COMBAT rolls)
BOW
ARMOUR (first point of armour uses one slot every 1 point of armour over that reduces MOVEMENT, COMBAT and RANGED by one point and uses up a slot - gives +1 to defensive COMBAT rolls)