OUT NOW!
DEEP SPACE SUPPLEMENT #5 - A SPACE TRADER'S LIFEA 3-page supplement for the Deep Space roleplaying game.
“Life in the spaceways ain’t all zap-boom adventures or blast-crak excitement like the Buster Harris show, peoples. There’s serious business out there and if you can get the right ship, the right cargo and a half-decent crew, you can make a serious amount of Sterling amongst the stars.
Of course, you can always have a go at zap-boom and blast-crak stuff; there’s money to be made any which way.”
Cmdr. James Sonne of ‘The Daring Dan’
There’s a lot of planets out there and the Star System Generator in the core rulebook lets you create a multitude of random worlds. Each of these worlds has a score for Planetary Resources and the higher this is the more desirable a world is because of it’s natural resources. These scores also indicate how wealthy a planet is, so the higher the score the more money it generates as it ships it’s resources off-world. This is where Space Traders come in.
Using the Planetary Resources Score (PRS), they can work out how much money they can make from a successful trip to another world and what kind of cargo they can expect to find. But it all starts with a starship.
No comments:
Post a Comment