Monday 6 February 2017


On the first Monday of every month, read a new hint or tip from Jonathan Hicks, as featured on and available on Kindle as 'The Book of Roleplaying Hints, Tips and Ideas'.

Getting ready for that all important game

Preparation. Concentration. Deep breaths, now… this is it. The game is ready to go and several faces are waiting for your first words.

Are you ready?

Well, are you? Have you got everything ready? All those maps prepared, the story outlined, the characters designed and poised for action. There’s nothing worse than starting a game and then realising that you may or may not have everything to hand that you’ll need to run a successful session.

So here are a few tips to help you through those stages of preparation. There are many things to consider before sitting down to play. This doesn’t include actual scenario design or detail creation, but lists the simple things that you might need – even things that you may not think are important – for the game. Just make a note of each heading and keep it as a checklist. It’s not a great sign of confidence for the players when you sit at the table and click your fingers, saying for example ‘blast, I forgot the crazy ‘droid stats’. Hmm. That won’t help the game.

Make sure you have the scenario details to hand

Goes without saying, really. This is, after all, the most important part of the game. No details – no story – no game.

Be sure you have the Player and Non-Player Character stats

The second most important part of an evenings play. No character stats – no game. This can be overcome by guessing games or re-creation but that’s not the point, is it? It may be a god idea for the GM of the game to keep hold of all the stat sheets, PC and NPC alike, so that none go astray. This will mean that the GM will have to remember them every game but that’s the purpose of this list. Having the players keep hold of their own stat sheets might be a bad idea – it only takes one person to forget their sheet and things are messed up. NPC stat sheets are just as important.

Make sure any maps or locations are present 

Check your bag – have you got the maps and deck plans to hand? Then double check to make sure they’re applicable to the game! There are instances when the GM grabs the scenario, stat sheets and maps only to find that the drawings he has are for a previous adventure.

Stock up on pencils and extra paper of several styles 

Another important aspect – writing implements are an essential part of a game, especially an ongoing campaign, for note-taking and general bookkeeping. Make sure there’s enough for everyone. Also, make sure there’s spare paper for the actual notes to be put on. If you get several styles of print then you’ll cover the main aspects of the kind of notes that are taken – plain for sketches, lined for notes, squared for maps. It’s all very helpful.

Be sure you have the props in a safe place

That is, if you actually use them. Props can be fun to use if you want to hand something to the player you actually want them to look at in a 3D aspect. Keep them hidden, too, as you don’t want the players to get wind of what may be coming later as the game progresses.

Pick and choose the source books you may need, even if they don’t seem important

Having that kind of material to hand is essential. This way you won’t have to keep jumping up to sort out the books for certain stats or details. If possible, bookmark the pages you need and also take some generalised books in case the players ask for something you weren’t expecting.

Get your hoard in

And finally - sweets, drinks, vices – be sure you’re well stocked and, if possible, your players are well stocked also. Having to get up for a drink or anything else during play is a bit of a pain and slows continuity if it’s a trivial thing (‘Oh, I fancy a packet of crisps – I’m just popping to the shops’). Toilet breaks are unavoidable so don’t worry about that.

No doubt there are other things you may use in your games that are not covered, so simply make a list. The best thing to do is think about how the last games went, think of the things you forgot or whatever, and then add them to your notes. Check them off one by one and then you’re ready for gaming. There are certain things you can’t avoid – such as the toilet breaks or the interruptions during play – so don’t let them worry you. The key thing is that you make sure your prepared for that night’s gaming and that you have everything that you need.