Friday, 7 March 2025

OUT NOW! DEEP DUNGEONS DD1 - The Tower of Leorik the Bold

OUT NOW!

DEEP DUNGEONS DD1 - The Tower of Leorik the Bold
An OD&D adventure

A GREAT WARRIOR’S ABANDONED HOME
A LEGEND OF A MAGICAL SWORD
GOLD AND GLORY AWAIT!

The Tower of Leorik the Bold has long been abandoned; since his fall fighting the forces of the Five Masters of the Great Wyrm in the north followed by his long lingering death, the tower on the highest rocks in the region has been left to fall into disrepair. The grief felt by the local towns and villages of the loss of such a great hero was deep. A generation later and his name and exploits are still revered.



The stories of Leorik’s great wealth and his magical greatsword, ‘Wyrmcrusher’, became a local legend and there are always visitors talking of going into the tower to see if the rumours are true. However, the respect the locals have for Leorik’s memory stops adventurers from even approaching and the tower’s protector, Elsma the elf, makes sure it stays that way.

Recently, a light was seen in the highest window of the tower and this made the locals anxious; had someone got inside the tower, and were they even now ransacking the riches – and the memory – of the great warrior? Won’t somebody do something?

In walk the players.


This game was designed with the ‘White Box Fantastic Medieval Adventure Game’ by Seattle Hill Games in mind, but it can easily be adjusted and scaled to suit your chosen D20 fantasy roleplaying game.

Sunday, 19 January 2025

ON SALE - Cyber Streets: Rules Light Future Noir Roleplaying

ON SALE - Cyber Streets: Rules Light Future Noir Roleplaying

A rules-light #rpg of story and narrative, so groups can focus more on the game and less on the rules allowing for flowing stories that won’t be stalled too much by rulings, tables and charts.
Cyber Streets is a traditional pen-and-paper tabletop roleplaying game designed for a gamemaster and any number of players. It is designed with the future dystopian city nightmare in mind, with dark rain-soaked streets, corporate espionage and dangerous gangs. All soaked in neon, lit by holographic advertisements a hundred feet tall, with lights and laser shows inviting the downtrodden citizens of the Capital into the comforting arms of unfettered capitalism.


Players take on the roles of investigators of the Capital Police Department, Street Detective Teams, groups of cops working for an organisation with an almost unfortunate acronym. Funded by the corporations yet expected to bring law to everyone equally, it never quite turns out that way and limits will be crossed, morals bent and the line between justice and business will blur. Can the players keep their heads in a world where everyone has lost theirs to WorldNet?

https://www.drivethrurpg.com/en/product/412787/cyber-streets-rules-light-future-noir-roleplaying?src=hottest_filtered&affiliate_id=235084

Saturday, 18 January 2025

ON SALE! Official adventures for the THOSE DARK PLACES RPG

ON SALE NOW

All four official adventures for the 'Those Dark Places' RPG are now on sale, as well as the supplement 'Cosmic Quest'!

Compatible with the sequel RPG 'Pressure'.

https://www.drivethrurpg.com/en/publisher/5091/farsight-games/category/47104/tdp



Sunday, 5 January 2025

FARSIGHT GAMES NEW YEAR SALE - FIRETEAM & CYBER STREETS

 It's time for a New Year Sale from Farsight Games!

All High5 System products are now on sale. All through January these titles will be reduced, and the FIRETEAM has a CC licence!


https://www.drivethrurpg.com/en/publisher/5091/farsight-games/category/47105/high5-system




FIRETEAM

INCLUDES:

- Simple character creation and progress, with just a few minutes for a full combat team to get statted and ready, and more than suitable for one-shots and campaigns.

- Fast, easily modded rules that can be used with most science fiction setting, including rules for vehicles and starships; in fact, the character creation and rules are only 8 pages long, so you can get straight into the action in one sitting! 

- A single-page setting to get you started, and five adventures that fill out the galaxy and cover everything from tactical strikes, secret missions and assaults, to starship battles, boarding actions and all-out war!    

- Can be used as 'Theatre of the Mind' or on a grid battlemat, so you can use your favourite minis.

- Easily adaptable to your favourite military science fiction setting, with lots of room for new rules, stats and expansion.


HORROR ON HARRIS STATION - a FIRETEAM adventure

SITREP – Harris Research Station on the moon Prague Six has sent out an emergency distress call. It is a standard beacon with no other information. Harris Research Base is a medical facility specialising in battlefield medicine. The aim is for soldiers to be able to inject a compound into their body where the organ or limb is damaged beyond repair, and have it grow back in a matter of hours. Other than that we have no information as its a closed secure facility.

MISSION – Enter the research station, ascertain the situation and report. A fully equipped follow-up vessel will arrive within 24 hours of your arrival.


INVASION - a FIRETEAM adventure

Two Operations for 'FIRETEAM - Rules Light Military Science Fiction Roleplaying Game', includes:

- New weapons; Combat shotgun, Explosives, Rocket launcher, Mortar, Smoke grenade and Sniper rifle.

- New equipment; The LOIS (Low Orbit Insertion Suit), TORTOISE armour, Silencer and Jumping Jacks! 

- 5 new specialist roles; Sniper, Covert, Sapper, Fire Support and Observer.

- Optional High4 rules for faster action!

- Rules for War-mechs, inclduing two example war machines to get you started!

We have a one-way ticket to sh*tsville and you’re in first class. Suit up and get to briefing stat. Don’t stand there staring at me, move move move!


CYBER STREETS

Cyber Streets is a traditional pen-and-paper tabletop roleplaying game designed for a gamemaster and any number of players. It is designed with the future dystopian city nightmare in mind, with dark rain-soaked streets, corporate espionage and dangerous gangs. All soaked in neon, lit by holographic advertisements a hundred feet tall, with lights and laser shows inviting the downtrodden citizens of the Capital into the comforting arms of unfettered capitalism.


Players take on the roles of investigators of the Capital Police Department, Street Detective Teams, groups of cops working for an organisation with an almost unfortunate acronym. Funded by the corporations yet expected to bring law to everyone equally, it never quite turns out that way and limits will be crossed, morals bent and the line between justice and business will blur. Can the players keep their heads in a world where everyone has lost theirs to WorldNet?