Well, my gaming plodded on. There were some great WFRP games still, but they were dwindling. A lot of my time was now being spent on reading and writing games, and even more was being spent on tweaking my D12 system game 'The League Of Seven'.
A non-gaming friend of mine, Lee, was a bit of a computer genius and we spoke at length (during one of our drunken conversations) about making games available online. You sign up, pay a subscription or just a flat fee and you get access to the game, gaming materials and extras. We decided to use my D12 game and he set about building the website and I wrote the game.
It was long, arduous work. I redesigned the game system, the setting, the adventures, the history, the suppplements - I created everything from scratch. Lee built the website from the bottom up (sadly, it no longer exists) and created everything we would have needed to get the project started. I even did the artwork, simple sketches to fill the gaps until proper artwork could be sourced. It would have been amazing, if it had actually happened.
I have no general idea why it was we never took the plunge and just released the game. I know I wasn't 100% satisfied with the game. The system was still a bit clunky and I was leaning further and further away from using a single D12 as the main die and was angling more towards 2D6. I couldn't get much playtesting done as my gaming circle had reduced to virtually nothing quite dramatically and Lee had other things going on in his life that he had to attend to. There was never a moment where we said, 'okay, we've gotta let this go', we simply stopped working on it. It was a real shame.
In other gaming related areas, the Lightsabre website was still going strong and more material was being added to it all the time as we found old notes, drawings, gaming material and books. The Setnin Sector was larger and vaster than even we had realised, until it got so big we had to cut away a lot of the planets in it and call it a region, not a sector. It amazed me just how much material a gaming group could create over a few combined years of gaming. Everything was being edited and used, everything from every GM that had run a game in Setnin. It was numbering tens of thousands of words and filling our allocated website space quite rapidly. It was something to be proud of. In fact, Lightsabre was becoming so popular that we had started to interview the stars of the books and movies - Kevin J Anderson, David Prowse, Kenny Baker. In later years Anthony Daniels, Irvin Kershner and Rick McCallum would join the illustrious roster as Mark email- and telephone-interviewed his heart out. Lightsabre had become much more than a resource for the Setnin Sector and took on a life of it's own, becoming one of the most popular Star Wars fansites in the world.
After this year, my writing and roleplaying would start to pay off in ways I didn't see coming.