Tuesday, 27 December 2011

Dragon Warriors... again

I'm a massive fan of Dragon Warriors, especially the new version released through Magnum Opus Press that I pushed with a passion. Now a new company called Serpent King Games have picked up the torch and are re-releasing the game.

And good luck to them - Dragon Warriors is a great, simple and atmospheric game and they deserve all the good fortune they can get. They're dead lucky and they have a stable platform to work from - if I was to release my own version of Dragon Warriors there wouldn't be a single thing I'd change.

Well... maybe one or two things.

1 - Introduce a skill system. I'm a sucker for skill-based games and a skill system to reflect general skills and career-based skills would be cool.

2 - Random damage rolls. As much as I like the Armour Bypass system I'd like to see a random damage roll. I know there is an optional version in the rulebook but a more solid version would be nice.

3 - Lots more careers. You could get another dozen careers in the book easy by paying atention to number 4 below.

4 - Don't give the Assassin career half the book. Because that was just plain stupid. Yes, we've all seen Robin of Sherwood. Yes, we all wanted to be Nasir.

Dragon Warriors is a great game. If I could convince my gaming group I'd love to run a long campaign in the Lands of Legend with a whole slew of new PCs. If you can get hold of a rulebook, and I know there are plenty floating around still, then do so. If nothing else it'll give you a whole new campaign world as Legend is definitely one of the best out there.


  1. Go Nasir. Go Nasir! Love that show. Absolutely my favorite Robin Hood without hesitation.

  2. Definitely the greatest Hood! Especially for me as I was the target age and I was massive fantasy roleplayer. As a matter of interest, the example Assassin in the Dragon Warriors core book is called Nasir - what a coincidence!