I think I designed this after playing D&D 4th Edition and enjoying the square grid layout. I can't remember, to be honest. I have a lot of love for single D6 games so this is probably one of many I dreamed up.
It's incomplete - I don't know how the special skills in the classes work, or how defensive combat works - but it seems usable. I might revisit this at some point in the future.
The last time I did anything with this file was Sun, 21 Apr 2013 at 21:46. I can't imagine what that would be for as I don't remember playtesting this at all. Perhaps it's something I could write up as two-page fantasy skirmish game. That might be fun.
MOVE (How many squares they can move per round)
Each ability score has 3 points, can be changed by lowering one score to increase another, max score 5 min 1.
Roll 1D6 + Ability score
Ability Target number is always 6
Ranged target number is always number of squares, max 6.
Combat target number is opponents Combat score + 1D6
Each hit does 1 point of damage, reduced from STRENGTH score, reaching 0 means death.
Each class has a special skill that helps them with certain problems. Special skills are automatically at score 3.
SOLDIER - Breakdown
ROGUE – Trap mastery
SPELLCASTER - Magic
PRIEST – Defeat undead
RANGER – Precision aim
Each character has 5 equipment slots – if they go over this then MOVEMENT, COMBAT and RANGED are reduced by 1 point for every extra item.
Characters can take:
SHIELD (gives +1 to defensive COMBAT rolls)
ARMOUR (first point of armour uses one slot every 1 point of armour over that reduces MOVEMENT, COMBAT and RANGED by one point and uses up a slot - gives +1 to defensive COMBAT rolls)