So, here we are.
I've come a long way with this series of blogs. There's a heck of a lot of other things I could talk about but what I've written here are the bullet points, the important incidents that I thought were worth recording. I'm of the mind to take the whole series and expand on it, filling in lots of smaller details and letting all and sundry know of the full story, of the gamers, incidents and upheavels that have changed my hobby, my perspective on life and my life in general. There's a lot more I can say (a lot I haven't included due to the nature of the incidents, but I now feel that I can address these as long as nobody is incriminated) but I'll gather together all the blog entries and consider filling in the gaps at a later date.
So, I was unemployed in a recession and becoming desperate. I managed to secure small amounts of money that kept my family afloat but then, out of the blue, I found a temporary job that managed to solve most of my problems. I was back in my dayjob mode, back into customer service and account management, and even though it wasn't where I wanted to be it got me through. Recently they decided that I was more than just a temp and made me permanent so now I have job security.
Hard Sixes still exists on the ineternet as an Ebay store but the money it makes hardly covers the monthly outgoings. I'm looking at it as an account for a possible future gaming convention, to be held in Lichfield where I live and to help support the gaming community and other local stores.
I still play every Thursday night and we have a new gamer in our ranks called Nic, who I met at my shop, and he's an experienced gamer who brings a whole new dimension to the game. I've also been in talks with my old Warhammer pal Andy and he's thinking of rejoining our group. Paul is attending when he can, too, so it looks like we're getting the band back together. In fact, now that my home is up for sale and we're looking to move on to greener pastures things are looking good and for the first time for more than two years I'm starting to feel relaxed and happy with everything. I find it almost humorous that my simple hobby of make believe that I love so much almost ruined me.
So, there you have it. This, as they say, is the end. Now I can get back to blogging about normal stuff.
Define normal.
Sunday, 24 July 2011
My Gaming Memoirs Part 28 - 2010
Now, I didn't totally give up MMOs. I had a stab at quite a few - Guild Wars, EVE, Lord Of The Rings Online - but I couldn't quite get into them, The only one I had any success with, and truly loved, was Warhamer Online: Age of Reckoning. That was brilliant, and as a lover of Warhammer it gave me all kinds of fun.
My game of choice was Dragon Warriors, a game recommended to me by James Wallis, the publisher, who sent me a preview PDF to tip me over into the game. I bought it, and the supplements, and ran it. It was highly successful and I felt that I was getting back into gaming proper. After this I ran Buck Rogers XXVc, and then Jason took over with a Pathfinder game that we're still playing today.
This year also took me into an area of the RPG hobby that I had always wanted to do. Own my own hobby shop. So, with my friend Richard, we opened an account, located a small store in an indoor market and got in the stock. My dream had come true - Hard Sixes: The Hobby Shop was born and opened early August. It was a much smaller enterprise then an idea that my wife and I had envisioned earlier in the year, a full gaming shop with gaming areas and clubs. We were going to call it 'Halfling House' and had even registered it as a limited company and secured suppliers, right before the money people ripped the financial rug out from under us.
Now, I had spent a couple of months on the pulse of the local gaming community and the support for the shop was great. As far as I was concerned, this was the greatest thing to happen for gaming in my local area and now gamers wouldn't have to travel for miles and miles to locate a gaming store.
Let's just say that the support was very vocal. Unfortunately, it wasn't backed up by purchases and the shop was forced to close in the following December. I managed to introduce lots of new gamers to the hobby - and they're still gaming today - and met lots of great people and interesting groups. I miss my shop terribly but I knew the risks when I opened. So now, when people accuse me of taking my hobby too seriously, my answer is - 'Yeah, I opened a shop and managed to get myself more than ten thousand pounds in debt. You're damn right I'm fucking serious about it'.
So by the end of the year I was jobless, in debt and in danger of my whole life being turned upside down on every level because of the risk I had taken in opening the shop. Things couldn't get much worse, surely?
My game of choice was Dragon Warriors, a game recommended to me by James Wallis, the publisher, who sent me a preview PDF to tip me over into the game. I bought it, and the supplements, and ran it. It was highly successful and I felt that I was getting back into gaming proper. After this I ran Buck Rogers XXVc, and then Jason took over with a Pathfinder game that we're still playing today.
This year also took me into an area of the RPG hobby that I had always wanted to do. Own my own hobby shop. So, with my friend Richard, we opened an account, located a small store in an indoor market and got in the stock. My dream had come true - Hard Sixes: The Hobby Shop was born and opened early August. It was a much smaller enterprise then an idea that my wife and I had envisioned earlier in the year, a full gaming shop with gaming areas and clubs. We were going to call it 'Halfling House' and had even registered it as a limited company and secured suppliers, right before the money people ripped the financial rug out from under us.
Now, I had spent a couple of months on the pulse of the local gaming community and the support for the shop was great. As far as I was concerned, this was the greatest thing to happen for gaming in my local area and now gamers wouldn't have to travel for miles and miles to locate a gaming store.
Let's just say that the support was very vocal. Unfortunately, it wasn't backed up by purchases and the shop was forced to close in the following December. I managed to introduce lots of new gamers to the hobby - and they're still gaming today - and met lots of great people and interesting groups. I miss my shop terribly but I knew the risks when I opened. So now, when people accuse me of taking my hobby too seriously, my answer is - 'Yeah, I opened a shop and managed to get myself more than ten thousand pounds in debt. You're damn right I'm fucking serious about it'.
So by the end of the year I was jobless, in debt and in danger of my whole life being turned upside down on every level because of the risk I had taken in opening the shop. Things couldn't get much worse, surely?
Monday, 18 July 2011
My Gaming Memoirs Part 27 - 2009
Well, well, well. World of Warcraft. The game I said I would never play because, well, it's not real roleplaying, is it? No. It isn't. What it is, is a very good computer game.
I never played it much for the first couple of months as it my wife was the one who loved it. It was a pretty good arrangement - get the little one off to sleep and I'd work on my writing whilst she played WoW. It worked really well, until I noticed she was having a lot of fun with it. So, I thought I'd give it a bash, as well.
Warcraft was very addictive. We played it as often as we could, joined guilds, did raids and dungeons and festivals. We got very friendly with people from all over the world and I figured I was finally getting some gaming done. I was sadly mistaken. I was playing a repetative, linear and somewhat dull computer game given depth by the illusion of interactivity. It took me several months to realise that it wasn't a pastime, it was dominating my life and that of my wife. It wasn't a pleasant realisation.
I had also started gaming with Mark, doing one-on-one Star Wars D6 games. The old buzz was back and I remembered what it was like to get truly excited about roleplaying games and I started wanting more.
During all this I was contacted by Jason - the poor bugger had broken his leg and had become bedridden for a few months and during this time he purchased and absorbed Dungeons and Dragons 4th Edition. 'Fancy a game?' he asked, and with that me, Mark and Paul started spending Thursday nights at Jason's house playing the new D&D.
Now, D&D 4th is a good game but it's not my kind of game. It felt too much like a boardgame and the similarities to WoW (which many people will deny but are unmistakebly there) stood out to me. Although I didn't fall in love with 4th I realised that I missed roleplaying terribly. Slowly and surely World of Warcraft's grip on me started to slip. It all came to a head later in the year and both me and my wife dropped WoW for good and swore never to go back to that kind of gaming.
I was back at the gaming table and, with new gamer Andy joining our ranks, we ran through D&D 4th and I eyed a new system for us to have a go at, a fresh game that I could run.
I never played it much for the first couple of months as it my wife was the one who loved it. It was a pretty good arrangement - get the little one off to sleep and I'd work on my writing whilst she played WoW. It worked really well, until I noticed she was having a lot of fun with it. So, I thought I'd give it a bash, as well.
Warcraft was very addictive. We played it as often as we could, joined guilds, did raids and dungeons and festivals. We got very friendly with people from all over the world and I figured I was finally getting some gaming done. I was sadly mistaken. I was playing a repetative, linear and somewhat dull computer game given depth by the illusion of interactivity. It took me several months to realise that it wasn't a pastime, it was dominating my life and that of my wife. It wasn't a pleasant realisation.
I had also started gaming with Mark, doing one-on-one Star Wars D6 games. The old buzz was back and I remembered what it was like to get truly excited about roleplaying games and I started wanting more.
During all this I was contacted by Jason - the poor bugger had broken his leg and had become bedridden for a few months and during this time he purchased and absorbed Dungeons and Dragons 4th Edition. 'Fancy a game?' he asked, and with that me, Mark and Paul started spending Thursday nights at Jason's house playing the new D&D.
Now, D&D 4th is a good game but it's not my kind of game. It felt too much like a boardgame and the similarities to WoW (which many people will deny but are unmistakebly there) stood out to me. Although I didn't fall in love with 4th I realised that I missed roleplaying terribly. Slowly and surely World of Warcraft's grip on me started to slip. It all came to a head later in the year and both me and my wife dropped WoW for good and swore never to go back to that kind of gaming.
I was back at the gaming table and, with new gamer Andy joining our ranks, we ran through D&D 4th and I eyed a new system for us to have a go at, a fresh game that I could run.
Tuesday, 12 July 2011
My Gaming Memoirs Part 26 - 2008
So... this was the year in which I never gamed. At all. Not once.
The entire year went by and I never gamed, bought any gaming material or even sat down with anyone and just talked about games. Nothing at all.
So that's pretty much it for this year.
Oh... except for the time I started my own gaming company. Okay, that's probably a bit misleading - I never started up a huge enterprise with shedloads of money and stuff. I started a small company I called 'Farsight Games', I designed a dead simple game system called the SKETCH system and I published a free e-zine called 'ODDS' magazine. I was pleased with the work I did - I know I only spent time doing it due to the fact that I wasn't gaming and I needed to get a gaming fix somehow, but I also felt - probably wrongly - that I had spent so much time in the hobby that I wanted to kind of give something back, put my experience to use and put my own work out there. And start small, too, after the disaster that was The League of Seven.
My e-zine 'ODDS' did well - I managed to secure interviews with business names such as Bill Coffin and Eric Gibson, covered events, did competitions and generally had a high circulation. Sadly, lack of material forced it to cease and I do miss it.
My SKETCH system got some good reviews and di the rounds but only for a short while. Already established free games such as Risus were all that gamers needed and a small, simple and free system wasn;t worth that much time. I experimented with some settings, some established and some of my own design, and let the system rest.
What did I learn from all this? That editing an e-zine and developing and promoting a game, even a free one, is hard work. It was satisfying, though, and given a little more time I'd do it all again.
By Christmas I had exhausted myself and just wanted to rest, so my wife suggested we have a go at World of Warcraft.
Damn.
The entire year went by and I never gamed, bought any gaming material or even sat down with anyone and just talked about games. Nothing at all.
So that's pretty much it for this year.
Oh... except for the time I started my own gaming company. Okay, that's probably a bit misleading - I never started up a huge enterprise with shedloads of money and stuff. I started a small company I called 'Farsight Games', I designed a dead simple game system called the SKETCH system and I published a free e-zine called 'ODDS' magazine. I was pleased with the work I did - I know I only spent time doing it due to the fact that I wasn't gaming and I needed to get a gaming fix somehow, but I also felt - probably wrongly - that I had spent so much time in the hobby that I wanted to kind of give something back, put my experience to use and put my own work out there. And start small, too, after the disaster that was The League of Seven.
My e-zine 'ODDS' did well - I managed to secure interviews with business names such as Bill Coffin and Eric Gibson, covered events, did competitions and generally had a high circulation. Sadly, lack of material forced it to cease and I do miss it.
My SKETCH system got some good reviews and di the rounds but only for a short while. Already established free games such as Risus were all that gamers needed and a small, simple and free system wasn;t worth that much time. I experimented with some settings, some established and some of my own design, and let the system rest.
What did I learn from all this? That editing an e-zine and developing and promoting a game, even a free one, is hard work. It was satisfying, though, and given a little more time I'd do it all again.
By Christmas I had exhausted myself and just wanted to rest, so my wife suggested we have a go at World of Warcraft.
Damn.
Sunday, 10 July 2011
My Gaming Memoirs Part 25 - 2007
This year was somewhat better for me. Gaming was still scarce but I managed to get half a dozen games in with my old friend Andy, the guy who I kicked all kinds of roleplaying rear end with in the 1990s. We dived into a Warhammer FRP game which I set in the city of Remus - basically Rome. I was going to use some of my Roman knowledge and set up a deep, involving murder-mystery (and shedloads of ultraviolence).
It was great. It felt natural, slipping into an old system with an old friend and the game flowed well. The murder happened, the mystery deepened and the ultraviolence blossomed. It was a fun, deep game that taxed us both.
Taxed us both for two reason - Andy was running around after three kids, and I was running around after one and I also got married. Yes, that was quite a year!
It was this year I published a short story anthology called Those Dark Places, which got me into the local papers and a few copies were sold. I was going to follow on with another two novellas called All Fall Down and a historical fiction novel called A Soldier Of Rome, but these books never materialised as I had got the roleplaying bug again. I had some time on my hands - most of my nights were spent looking after my wife and my son.
Sadly, Andy didn't have the time. The game ended on a cliffhanger and Andy couldn't make the next game. Or the one after that. The game stopped and Andy couldn't make it anymore. I realised then that I had to stop looking back for my gaming fix, I had to start looking forward, try and find other games and start new games and adventures. If I wanted to game, I had to start afresh.
Strangely, I saw Andy for the first time in a long time today, just a few hours ago, totally by accident, and we didn't even have the time to reminisce about our adventures. I miss our games.
It was great. It felt natural, slipping into an old system with an old friend and the game flowed well. The murder happened, the mystery deepened and the ultraviolence blossomed. It was a fun, deep game that taxed us both.
Taxed us both for two reason - Andy was running around after three kids, and I was running around after one and I also got married. Yes, that was quite a year!
It was this year I published a short story anthology called Those Dark Places, which got me into the local papers and a few copies were sold. I was going to follow on with another two novellas called All Fall Down and a historical fiction novel called A Soldier Of Rome, but these books never materialised as I had got the roleplaying bug again. I had some time on my hands - most of my nights were spent looking after my wife and my son.
Sadly, Andy didn't have the time. The game ended on a cliffhanger and Andy couldn't make the next game. Or the one after that. The game stopped and Andy couldn't make it anymore. I realised then that I had to stop looking back for my gaming fix, I had to start looking forward, try and find other games and start new games and adventures. If I wanted to game, I had to start afresh.
Strangely, I saw Andy for the first time in a long time today, just a few hours ago, totally by accident, and we didn't even have the time to reminisce about our adventures. I miss our games.
Sunday, 3 July 2011
My Gaming Memoirs Part 24 - 2006
And this was the year that I realised that my gaming could only go in one direction, the direction that any avid roleplayer at least considers dabbling in to test their mettle, try their hand and attempt to revolutionise the industry.
I was going to attempt to self-publish my own roleplaying game.
So I did.
And it was shit.
I had done loads of work on The League Of Seven years before but it had petered out and all that work was still sat on my hard drive, doing nothing. I had to do something with it and with support from my wife-to-be Lisa I set up an account with www.lulu.com to try it out. Did I playtest, edit and scrutinise the work I had done? No. No, I didn't. The system was broke and useless, the setting wasn't filled out properly and the art... the art I did as fillers and guidelines for a proper artist. But, considering that an artist was not going to work for very little (ie free), I ended up using that. And it sucked.
I suppose I was under a bit of pressure. You see, I was also going to be a dad.
That's right. Nerds breed.
I had taken a long, hard look at my roleplaying collection which consisted of pretty much an entire bookcase and decided that 90% of it wasn't being played and it should go on Ebay, to fund my son's arival into the world.
So, my collection went from this:
2300AD plus 2 supplements. Advanced D&D 2nd Edition plus 8 supplements. Advanced D&D. Alternity. Amber Diceless. Basic D&D first three boxsets. Battlelords of the 23rd Century. Buck Rogers XXVc plus 1 supplement. Bureau 13. Call of Cthulhu plus 14 supplements. Champions. Conspiracy X. Cyberpunk 2020 and 2 supplements. Darksword Adventures. Elric! Everway. FASA Star Trek plus four supplements. Fighting Fantasy plus one supplement. Ghostbusters. Golden Heroes. GURPS. Judge Dredd plus 2 supplements. Manhunter. Marvel Super Heroes. Mechwarrior. Megatraveller. Men in Black. MERP plus 18 supplements. Mutant Chronicles. Paranoia. Pendragon. Prime Directive plus 1 supplement. Runequest and Advanced Runequest plus 1 supplement. Shadowrun plus 2 supplements. Star Wars D6 (including 2nd Edition and Revised) plus every supplement published except for 2 books. Stormbringer. Teenage Mutant Ninja Turtles plus 2 supplements. The D6 System. Twilight 2000 plus 3 supplements. Vampire: The Masquerade. WFRP plus 6 supplements. WFRP 2nd Edition plus 2 supplements. I also had the games: Aliens Boardgame, Dark Future, Dragonstrike, First Quest, Star Trek III Starship Tactical Combat, Warhammer 40K, Warhammer Fantasy Battle.
To this:
Star Wars D6 RPG (1st edition) with the Star Wars Sourcebook, Imperial Sourcebook, Rebel Sourcebook, Rules Companion and Gamesmaster's Screen. WFRP (1st edition) with Warhammer Companion and Gamesmaster's Screen. Buck Rogers XXVc. MERP boxset. Fighting Fantasy.
Yes. That was quite the cull. Still, it not only paid for my son Bruce, there was lots of money left over for other things, too. I have no regrets. Well, maybe the Cthulhu stuff. But that's it. And my Basic D&D boxes.
So, my life was changing and roleplaying was still helping me through it.
I was going to attempt to self-publish my own roleplaying game.
So I did.
And it was shit.
I had done loads of work on The League Of Seven years before but it had petered out and all that work was still sat on my hard drive, doing nothing. I had to do something with it and with support from my wife-to-be Lisa I set up an account with www.lulu.com to try it out. Did I playtest, edit and scrutinise the work I had done? No. No, I didn't. The system was broke and useless, the setting wasn't filled out properly and the art... the art I did as fillers and guidelines for a proper artist. But, considering that an artist was not going to work for very little (ie free), I ended up using that. And it sucked.
I suppose I was under a bit of pressure. You see, I was also going to be a dad.
That's right. Nerds breed.
I had taken a long, hard look at my roleplaying collection which consisted of pretty much an entire bookcase and decided that 90% of it wasn't being played and it should go on Ebay, to fund my son's arival into the world.
So, my collection went from this:
2300AD plus 2 supplements. Advanced D&D 2nd Edition plus 8 supplements. Advanced D&D. Alternity. Amber Diceless. Basic D&D first three boxsets. Battlelords of the 23rd Century. Buck Rogers XXVc plus 1 supplement. Bureau 13. Call of Cthulhu plus 14 supplements. Champions. Conspiracy X. Cyberpunk 2020 and 2 supplements. Darksword Adventures. Elric! Everway. FASA Star Trek plus four supplements. Fighting Fantasy plus one supplement. Ghostbusters. Golden Heroes. GURPS. Judge Dredd plus 2 supplements. Manhunter. Marvel Super Heroes. Mechwarrior. Megatraveller. Men in Black. MERP plus 18 supplements. Mutant Chronicles. Paranoia. Pendragon. Prime Directive plus 1 supplement. Runequest and Advanced Runequest plus 1 supplement. Shadowrun plus 2 supplements. Star Wars D6 (including 2nd Edition and Revised) plus every supplement published except for 2 books. Stormbringer. Teenage Mutant Ninja Turtles plus 2 supplements. The D6 System. Twilight 2000 plus 3 supplements. Vampire: The Masquerade. WFRP plus 6 supplements. WFRP 2nd Edition plus 2 supplements. I also had the games: Aliens Boardgame, Dark Future, Dragonstrike, First Quest, Star Trek III Starship Tactical Combat, Warhammer 40K, Warhammer Fantasy Battle.
To this:
Star Wars D6 RPG (1st edition) with the Star Wars Sourcebook, Imperial Sourcebook, Rebel Sourcebook, Rules Companion and Gamesmaster's Screen. WFRP (1st edition) with Warhammer Companion and Gamesmaster's Screen. Buck Rogers XXVc. MERP boxset. Fighting Fantasy.
Yes. That was quite the cull. Still, it not only paid for my son Bruce, there was lots of money left over for other things, too. I have no regrets. Well, maybe the Cthulhu stuff. But that's it. And my Basic D&D boxes.
So, my life was changing and roleplaying was still helping me through it.
Sunday, 19 June 2011
My Gaming Memoirs Part 23 - 2005
And another slow year. But, to be fair, that wasn't totally my fault.
I discovered two things this year. One, I found that blogging was helping me with my lack of gaming and was giving me focus and something to write. It didn't help that the blog was basically me ranting about everything I hated about the world, usually after a few drinks. My nights became alcohol-fuelled rages about anything that even mildly upset me, and after several hours of typing, a bottle of Southern Comfort and smoking a packet of twenty Embassy No1 I was usually pretty much useless for anything else.
So gaming came to a juddering halt. No games here or there, no swift scenarios or a quick bashes. There were no games, period. I didn't write for them, didn't run them, didn't play them, didn't even read them. There was no gaming, at all. None. Zilch. My roleplaying days were over. Gone. Finished. Behind me. I was destined to never sit behind a GM's shield ever again, or roll dice, or imagine myself as an otherwordly hero.
You get the picture.
The second thing was finding out that my writing skills were getting me paid work. I was approached to draft a treatment, design the missions and write the dialogue for a video game of the new re-imagined 'Battlestar Galactica'. I had seen the whole first series so I jumped at the chance and within a couple of days had written the entire thing, including the presentation for the pitch to Universal and extra bonus missions. The contract was won and my work was turned into a video game. At last! My work was being recognised!
It was a thrill, but I still wasn't gaming. In fact, my gaming really had seemed to have come to an end.
Now that I think about it, I should have just skipped a few years until 2009 when I got back into gaming proper. Still, a few things did happen between now and then.
I discovered two things this year. One, I found that blogging was helping me with my lack of gaming and was giving me focus and something to write. It didn't help that the blog was basically me ranting about everything I hated about the world, usually after a few drinks. My nights became alcohol-fuelled rages about anything that even mildly upset me, and after several hours of typing, a bottle of Southern Comfort and smoking a packet of twenty Embassy No1 I was usually pretty much useless for anything else.
So gaming came to a juddering halt. No games here or there, no swift scenarios or a quick bashes. There were no games, period. I didn't write for them, didn't run them, didn't play them, didn't even read them. There was no gaming, at all. None. Zilch. My roleplaying days were over. Gone. Finished. Behind me. I was destined to never sit behind a GM's shield ever again, or roll dice, or imagine myself as an otherwordly hero.
You get the picture.
The second thing was finding out that my writing skills were getting me paid work. I was approached to draft a treatment, design the missions and write the dialogue for a video game of the new re-imagined 'Battlestar Galactica'. I had seen the whole first series so I jumped at the chance and within a couple of days had written the entire thing, including the presentation for the pitch to Universal and extra bonus missions. The contract was won and my work was turned into a video game. At last! My work was being recognised!
It was a thrill, but I still wasn't gaming. In fact, my gaming really had seemed to have come to an end.
Now that I think about it, I should have just skipped a few years until 2009 when I got back into gaming proper. Still, a few things did happen between now and then.
Tuesday, 7 June 2011
My Gaming Memoirs Part 22 - 2004
So my gaming had taken a turn for the worst but my writing hadn't. It was this year I decided to have a serious stab at getting published and I did so by being featured in the British Science Fiction Association writer's magazine 'FOCUS' with a short story based on part of a huge science fiction roleplaying campaign I had done years before. It got some pretty good feedback and gave me the impetus to try some more. My League of Seven setting began to take form in a detailed novel, the first eight chapters I managed to complete, but this was abandoned and the chapters incorporated into the Lo7 game as short filler stories to help invoke atmosphere.
I found myself longing for the old days of my gaming. I wanted the 1980s back - not the music or style, just the gaming - as I missed the wide-eyed wonder of new games, discoveries and realisations about what I could do with the hobby. I missed dungeon-bashing, and those first few emotionally-driven games that I would throw my heart in to with abandon, and laugh and fantasize and not care about anything else except being there, in the game, as that character. Now I was working, I had responsibilities, I was much more self-conscious about the level of emotional involvement I had in the game, and was now very coy about expressing myself as wildly as I used to. I was playing at being grown up and I wasn't being very good at it.
I realised then, as I do now, that one of the things I missed the most about the old games was becoming invested in a character. It seemed I had gone full circle - the stats on the paper were just numbers to me when I first began in the hobby, and they were number on a sheet to me once again. The PC was a playing piece, not a character by any stretch of the imagination. I still think I feel that way and I still long for games I can lose myself in.
This was mainly due to the lack of gaming. The games were quick, one-off, simple, with next to no chance of blossoming into a larger campaign. I was becoming lethargic about the whole thing, cynical. I needed a kick, something that would re-ignite my passion for the hobby. I was spending my time writing and that was just fine, but I needed game time.
I found myself longing for the old days of my gaming. I wanted the 1980s back - not the music or style, just the gaming - as I missed the wide-eyed wonder of new games, discoveries and realisations about what I could do with the hobby. I missed dungeon-bashing, and those first few emotionally-driven games that I would throw my heart in to with abandon, and laugh and fantasize and not care about anything else except being there, in the game, as that character. Now I was working, I had responsibilities, I was much more self-conscious about the level of emotional involvement I had in the game, and was now very coy about expressing myself as wildly as I used to. I was playing at being grown up and I wasn't being very good at it.
I realised then, as I do now, that one of the things I missed the most about the old games was becoming invested in a character. It seemed I had gone full circle - the stats on the paper were just numbers to me when I first began in the hobby, and they were number on a sheet to me once again. The PC was a playing piece, not a character by any stretch of the imagination. I still think I feel that way and I still long for games I can lose myself in.
This was mainly due to the lack of gaming. The games were quick, one-off, simple, with next to no chance of blossoming into a larger campaign. I was becoming lethargic about the whole thing, cynical. I needed a kick, something that would re-ignite my passion for the hobby. I was spending my time writing and that was just fine, but I needed game time.
Tuesday, 10 May 2011
My Gaming Memoirs Part 21 - 2003
And like that - my gaming ceased.
I'm not entirely sure what exactly happened. I know that my gaming friends had moved away, become too busy or had conflicting schedules and my main gaming partner Andy had moved a couple of hundred miles away for a new job. It suddenly stopped and I was left in RPG limbo. I still socialised with my non-gaming friends and had fun at weekends, but my weeks were primarily made up of me designing lots of stuff for RPGs and then ultimately binning the ideas. That was pretty soul-destroying as I was having some great ideas, some of which I have or am hoping to replicate in upcoming campaigns, and they were being discarded or forgotten about. My initial enthusiasm for the projects was being extinguished by there being no game to give the idea an outlet. I became incredibly frustrated.
This led to finding other avenues of creativity. I joined the British Science Fiction Association and became interested in submitting work for their writer's journal 'Focus', I delved into more script writing and I wrote setting bibles for different projects. Now my ideas were being given flesh outside the RPG hobby and it was amazing how my years of gaming aided me in my endeavours. I was pretty fluent in story and plot creation, characterisation, dialogue and even art that helped me visualise my ideas. I then started reading books on writing and filmmaking and world creation by established and famous authors and through those I learned a lot.
But even though I was learning new skills that would utlimately lead to publication I still wasn't gaming. All that year the same thought burned through my head - could this be the end of my hobby?
Don't be daft.
I'm not entirely sure what exactly happened. I know that my gaming friends had moved away, become too busy or had conflicting schedules and my main gaming partner Andy had moved a couple of hundred miles away for a new job. It suddenly stopped and I was left in RPG limbo. I still socialised with my non-gaming friends and had fun at weekends, but my weeks were primarily made up of me designing lots of stuff for RPGs and then ultimately binning the ideas. That was pretty soul-destroying as I was having some great ideas, some of which I have or am hoping to replicate in upcoming campaigns, and they were being discarded or forgotten about. My initial enthusiasm for the projects was being extinguished by there being no game to give the idea an outlet. I became incredibly frustrated.
This led to finding other avenues of creativity. I joined the British Science Fiction Association and became interested in submitting work for their writer's journal 'Focus', I delved into more script writing and I wrote setting bibles for different projects. Now my ideas were being given flesh outside the RPG hobby and it was amazing how my years of gaming aided me in my endeavours. I was pretty fluent in story and plot creation, characterisation, dialogue and even art that helped me visualise my ideas. I then started reading books on writing and filmmaking and world creation by established and famous authors and through those I learned a lot.
But even though I was learning new skills that would utlimately lead to publication I still wasn't gaming. All that year the same thought burned through my head - could this be the end of my hobby?
Don't be daft.
Sunday, 8 May 2011
My Gaming Memoirs Part 20 - 2002
Well, my gaming plodded on. There were some great WFRP games still, but they were dwindling. A lot of my time was now being spent on reading and writing games, and even more was being spent on tweaking my D12 system game 'The League Of Seven'.
A non-gaming friend of mine, Lee, was a bit of a computer genius and we spoke at length (during one of our drunken conversations) about making games available online. You sign up, pay a subscription or just a flat fee and you get access to the game, gaming materials and extras. We decided to use my D12 game and he set about building the website and I wrote the game.
It was long, arduous work. I redesigned the game system, the setting, the adventures, the history, the suppplements - I created everything from scratch. Lee built the website from the bottom up (sadly, it no longer exists) and created everything we would have needed to get the project started. I even did the artwork, simple sketches to fill the gaps until proper artwork could be sourced. It would have been amazing, if it had actually happened.
I have no general idea why it was we never took the plunge and just released the game. I know I wasn't 100% satisfied with the game. The system was still a bit clunky and I was leaning further and further away from using a single D12 as the main die and was angling more towards 2D6. I couldn't get much playtesting done as my gaming circle had reduced to virtually nothing quite dramatically and Lee had other things going on in his life that he had to attend to. There was never a moment where we said, 'okay, we've gotta let this go', we simply stopped working on it. It was a real shame.
In other gaming related areas, the Lightsabre website was still going strong and more material was being added to it all the time as we found old notes, drawings, gaming material and books. The Setnin Sector was larger and vaster than even we had realised, until it got so big we had to cut away a lot of the planets in it and call it a region, not a sector. It amazed me just how much material a gaming group could create over a few combined years of gaming. Everything was being edited and used, everything from every GM that had run a game in Setnin. It was numbering tens of thousands of words and filling our allocated website space quite rapidly. It was something to be proud of. In fact, Lightsabre was becoming so popular that we had started to interview the stars of the books and movies - Kevin J Anderson, David Prowse, Kenny Baker. In later years Anthony Daniels, Irvin Kershner and Rick McCallum would join the illustrious roster as Mark email- and telephone-interviewed his heart out. Lightsabre had become much more than a resource for the Setnin Sector and took on a life of it's own, becoming one of the most popular Star Wars fansites in the world.
After this year, my writing and roleplaying would start to pay off in ways I didn't see coming.
A non-gaming friend of mine, Lee, was a bit of a computer genius and we spoke at length (during one of our drunken conversations) about making games available online. You sign up, pay a subscription or just a flat fee and you get access to the game, gaming materials and extras. We decided to use my D12 game and he set about building the website and I wrote the game.
It was long, arduous work. I redesigned the game system, the setting, the adventures, the history, the suppplements - I created everything from scratch. Lee built the website from the bottom up (sadly, it no longer exists) and created everything we would have needed to get the project started. I even did the artwork, simple sketches to fill the gaps until proper artwork could be sourced. It would have been amazing, if it had actually happened.
I have no general idea why it was we never took the plunge and just released the game. I know I wasn't 100% satisfied with the game. The system was still a bit clunky and I was leaning further and further away from using a single D12 as the main die and was angling more towards 2D6. I couldn't get much playtesting done as my gaming circle had reduced to virtually nothing quite dramatically and Lee had other things going on in his life that he had to attend to. There was never a moment where we said, 'okay, we've gotta let this go', we simply stopped working on it. It was a real shame.
In other gaming related areas, the Lightsabre website was still going strong and more material was being added to it all the time as we found old notes, drawings, gaming material and books. The Setnin Sector was larger and vaster than even we had realised, until it got so big we had to cut away a lot of the planets in it and call it a region, not a sector. It amazed me just how much material a gaming group could create over a few combined years of gaming. Everything was being edited and used, everything from every GM that had run a game in Setnin. It was numbering tens of thousands of words and filling our allocated website space quite rapidly. It was something to be proud of. In fact, Lightsabre was becoming so popular that we had started to interview the stars of the books and movies - Kevin J Anderson, David Prowse, Kenny Baker. In later years Anthony Daniels, Irvin Kershner and Rick McCallum would join the illustrious roster as Mark email- and telephone-interviewed his heart out. Lightsabre had become much more than a resource for the Setnin Sector and took on a life of it's own, becoming one of the most popular Star Wars fansites in the world.
After this year, my writing and roleplaying would start to pay off in ways I didn't see coming.
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