Thursday, 17 August 2023

PRESS RELEASE – FARSIGHT GAMES PRESENTS DEEP SPACE

 PRESS RELEASE – For immediate release

FARSIGHT GAMES PRESENTS

DEEP SPACE

A SIMPLE SPACE ADVENTURE TTRPG

United Kingdom, Earth, 17.08.2023 – Farsight Games is happy to present a new and simple science fiction action tabletop roleplaying game, DEEP SPACE.

Blast across the stars and explore the universe in this simple 4-page rules light roleplaying game. All you need is paper, pencils and a D12 or two.

100 years into our future, humanity has discovered how to harness the power of a singularity, put it into an engine and use it to hurl themselves across space to far-off worlds and star systems. The Singularity Engine helped us slip the surly bonds of Earth.

But we took our problems with us. The nations of the Earth did not unite in exploration as expected, but instead spread their ideology and petty squabbles across the stars. After the brutal Stellar War ended with a new anti-matter bomb decimating an entire planet, an arms race began... and now a new Cold War has descended on humanity.

Inspired by the book covers of science fiction novels of the 1960s, 70s and 80s, DEEP SPACE takes gaming groups into the farthest reaches of space in the year 2145 where they can play any kind of character they wish; play as traders, mercenaries, spies, scientists, whatever you wish, all against the backdrop of political and military instability as nations vie against each other in a new Cold War under the threat of anti-matter annihilation. Along with a system to design and build simple starships, star systems and everything a session will need for a fun, fast and action-packed game, the core book of DEEP SPACE alone is enough to get things going.


Using a simple D12 mechanic with a roll low below a skill level for success or a roll high in an opposed roll situation, the game is easy to learn and easier to teach. Why? Because the game is just 4 pages long!

In those four pages you get character creation, rules, starships and vehicles, NPCs, aliens, a star system generator and some ideas on how to run a game of DEEP SPACE. That’s a lot of punch for a small game!

But there’s more! Following on from the core rulebook are four adventures for an evening or two’s play, and three supplements detailing the background of the setting as well as expanded rules for starships and equipment. Each of these booklets are 2 pages long with plenty of detail and there’s more to come!

Each of these games is just 1 British Pound, and for that you get a full game system and extras that can keep you entertained for weeks, as well as provide the groundwork for groups to build their own science fiction settings and adventures.


AVAILABLE NOW FROM FARSIGHT GAMES

https://www.drivethrurpg.com/browse/pub/5091/Farsight-Games


Contact Farsight Games

Email: farsightgames@yahoo.co.uk


About Jonathan Hicks

Born in the historic city of Lichfield and now residing in Northampton, Jonathan Hicks has been at the gaming table since 1983, and has more than a decade of gaming articles, reviews, interviews, and designs across multiple genres under his belt.

He has been published twice by the British Science Fiction Association, designed the missions and wrote the dialogue for a mobile game of the reimagined Battlestar Galactica, and has written for Arion Games, Moebius Adventures, Gallant Knight Games, Open Ended games, Serpent King Games, Osprey Games, Trollish Delver Games, Red Ruin Publishing and Fire Ruby Designs.

Twitter: @jonmarkhicks

Instagram: jonathanm.hicks

Thursday, 10 August 2023

OUT NOW - 'Deep Space' - THE DEATH OF THE ELLIOT JONES

OUT NOW!

The second adventure for the simple space adventure TTRPG 'Deep Space' - THE DEATH OF THE ELLIOT JONES

The PCs are contacted by their Explorer representative to investigate a hulk floating in a dust cloud in the Capricorn System...



Saturday, 5 August 2023

OUT NOW - DEEP SPACE - A SIMPLE SPACE ADVENTURE TTRPG

Blast across the stars and explore the universe in this simple, 4-page rules light roleplaying game. All you need is paper, pencils and a D12 or two.

100 years into our future, humanity has discovered how to harness the power of a singularity, put it into an engine and use it to hurl themselves across space to far-off worlds and star systems. The Singularity Engine helped us slip the surly bonds of Earth.

But we took our problems with us.


Includes character creation, vehicles, starships, NPCs, creatures and star system generator.

DEEP SPACE
[RPGnet] OUT NOW - DEEP SPACE - A SIMPLE SPACE ADVENTURE TTRPG: {filename}.{extension}


EXPLORING GOLF ALPHA TANGO - A DEEP SPACE ADVENTURE​

Golf Alpha Tango was recently discovered by the ship Coriolis, but it could only leave a claim satellite (which broadcasts the fact that the planet is claimed, the country that claimed it and a whole slew of legal gibberish that basically says ‘hands off!’) as it needed to withdraw due to engine damage.

In a rush to secure the new world the country of the PCs has requested them to travel to GAT and complete a preliminary 270-day survey until the Coriolis completes repairs and heads back to carry out a full two-year exploration of the world.

Can the PCs tame Golf Alpha Tango?

A 2-page module, requires 'DEEP SPACE - A SIMPLE SPACE ADVENTURE ROLEPLAYING GAME' to play

EXPLORING GOLF ALPHA TANGO​

[RPGnet] OUT NOW - DEEP SPACE - A SIMPLE SPACE ADVENTURE TTRPG: {filename}.{extension}

Wednesday, 2 August 2023

OUT NOW! Those Dark Places: The ED-WARD Report

OUT NOW!

Those Dark Places: The ED-WARD Report


'Look, we’ve got a weird one here and the DSSV Right Stuff is the only ship in the vicinity that can get there in a decent amount of time. There’s a research station called Greylight in the Eta Vultura system orbiting a barren red planetoid doing all kinds of secret work for Cambridge-Wallace, and it’s gone dark.

Cambridge-Wallace are eager to have a salvage ship go and collect the station. They’ve neglected to give us full details of the mission. All they’re saying is that the station doesn’t communicate any more and they want it investigated, possibly salvaged, with all pods present and no questions asked.'

'The ED-WARD Report' is an official adventure for 'Those Dark Places Industrial Science Fiction Roleplaying' published by Osprey Games.

Sunday, 9 July 2023

Phaunt's Tower for Dungeons & Dragons 5e

Phaunt's Tower

When an explosion turns an evening of celebration into a nightmare filled with demons and monsters, it's up to the players to make sure that the gates of the pit remain sealed!

Levels 8-9



Monday, 19 June 2023

Available now! DEAL - A Social Combat Roleplaying Game in a Cyberpunk City

Available now!

DEAL - A Social Combat Roleplaying Game in a Cyberpunk City

Welcome to the dystopian future city of PERFECTION

It’s dangerous, dark and dismal,but you can make a living here.

To combat an ever increasing crime rate the city took away the one thing that gave individuals a sense of power over others; their guns. Now only the Police Corps – and some wealthy individuals with private security – are allowed to carry weapons and the possession and/or use of a firearm comes with swift and harsh punishments.

What business, syndicates and gangs need now aren’t high-powered weapons, kill-tech or even muscle; what they need are people who can handle the pressure of high-stakes negotiation and deal with the stress of dangerous situations.




Friday, 26 May 2023

A DARK STAR TO SAIL BY - A Roleplaying Game of Horrific Encounters in the Age of Sail

 A DARK STAR TO SAIL BY

A Roleplaying Game of Horrific Encounters in the Age of Sail

The late era of the Age of Sail, which lasted from around 1850 to 1870, was a mighty period of maritime history as great vessels carried trade and war across the globe. As nations expanded and countries were opened to the global market – whether the people of those countries wanted it or not – huge fleets of sailing ships dominated the seas and transported goods, people and valuables. As steam ships became the norm the tall ship began to dwindle until they were nothing more than a romanticised memory.

With the sheer number of ships plying their way across the seven seas there was always going to be tragedies; vessels going missing, never to be seen again. Ships running aground, or caught in storms, or failing due to bad seamanship.

With these missing ships came the stories of their fate. Were the companies who owned them to blame? Were rival companies taking drastic measures to run their rivals? Murder? The supernatural?

The mysteries surrounding these missing ship were most likely more entertaining than the probable truth, but they have endured for decades and have given rise to stories of ghost ships, cursed islands and monsters from the deep. Take, for instance, the fate of the Marie Celeste, a cargo ship found adrift with her crew missing; the stories that arose from her abandonment and subsequent recovery by the Canadian brigantine Dei Gratia grew and changed even in the short time after she was found, changing from a simple abandoned ship to include stories of murder and piracy, with tales being told of still-warm meals laid out ready to eat, as if the people on board simply vanished into thin air. The story of an abandoned and then salvaged ship suddenly becomes much more interesting. Add to this wild tales of monsters rising from the depths, creatures from the sky, madness or possession of a crewmember and even the cruel and uncaring machinations of company men thousands of miles from the incident hoping to benefit from the tragedy in some way...

But… what if there was some truth to these insane tales?


Playtest cover only
Art by Ivan Aivazovsky

A DARK STAR TO SAIL BY is a tabletop roleplaying game that enables players to take on the roles of crewmembers of one of these tall ships, making their way across the vast ocean in service of a company or a government, with nothing more than themselves and the ship they are on for safety. At the mercy of the weather and the winds and with a healthy dose of uncertainty, how would they react when something happens that they can’t explain? How will they survive it? With creatures arising from the depths, haunted ships, unexplained phenomena and a terrified crew, what would the players do to find out what is going on, and survive?


All of the above from WIP introduction

(c) Jonathan Hicks / Farsight Games 2023

Product due 2024

Sunday, 9 April 2023

WEST - A Simple Western RPG

AVAILABLE NOW!

WEST is a simple tabletop roleplaying game about action westerns, based on the movies such as Sergio Leone’s Spaghetti Westerns, The Magnificent Seven and Young Guns. They’re not realistic or even accurate but that’s not the point; they’re action-packed and a lot of fun.

This is more of a party game as the players are expected to do silly things such as stare each other out, catch a spinning pencil or get a dice into a cup – yeah, I know, but it’ll make sense once you’ve read the rules.


However, you can also play it straight. You can be as over the top as Young Guns, as serious as A Fistful Of Dollars, as silly as Blazing Saddles or as hard bitten as The Unforgiven. It’s up to you.

Heroes, Gods & Monsters - Basic Rules available now

AVAILABLE NOW!

Ancient Greece has provided the modern world with incredible tales of heroism, mournful parables of tragedy and powerful stories of friendship. From Perseus to Jason to Theseus, to all the heroes and warriors of the Trojan War and the Odyssey, the great myths of mortals and their Gods have enthralled and entertained us.

What you have here is a set of tools for you to use to help you run a story-driven narrative game. It’s up to you to fill in the blanks. This isn’t an encyclopedia about Hellenic culture or a treatise on the myths that moulded a nation. It doesn’t even have to be ancient Greece; if you’ve got a culture this can be adapted to then go for it!


One player will take on the task of being the Rhapsode, effectively the game master of a session of Heroes, Gods & Monsters. Like most tabletop RPGs the Rhapsode will let the story unfold, explain to the players what they see and hear and smell, play the parts of the non-player characters and adapt the saga to the decisions the players make. 

However, unlike most other RPGs the Rhapsode will not roll any dice for the foes and dangers the players will face. All die rolls will be handled by the players as they are the Heroes of the story and it is up to them to try to control fate. The players are, after all, the centre of the fantasy world; this is their adventure.

PHAUNT'S TOWER relaunched

Phaunt's Tower, my Copper Best Seller OD&D adventure, now relaunched with new layout, art and a couple of extra encounters.

Suitable and easily adaptable for most versions of the D&D game, and can be dropped into any ongoing campaign with little effort.

Available now!