I've been riffing on the movie Aliens since it came out. For the last twenty seven years I've taken elements from the movie and used them in my own campaigns, be they Star Wars, D&D, Buck Rogers or whatever; there's always room for some Aliens-type action in a game. I'm a huge Aliens fan as it was one of the films I grew up with as a teenager so it made quite an impression on me (although I have to come to realise that Aliens is a great movie but a bad sequel to it's predecessor). So, you'd have thought that a computer game billed as the sequel to James Cameron's 1986 classic should be filled to the brim with inspirational material.
Sadly, it's one of the most uninspired games I've played. Not just as an Aliens game but a game as a whole.
Sadly, this is probably the only moment of tension in the game. Following this initial encounter it turns into a standard shoot-em-up, with aliens coming straight at you with no regard for tactics or self-preservation and are simply there as something for you to gun down. Even the human foes later on have atrocious AI and it's a simple case of blast-walk-blast-walk some more. There's nothing tactical about the combat and the tension level is zero.
There's simply nothing much new. I'm fan of the movie and there's plenty of little easter eggs and nods to the film but even I was unimpressed and even a little bored by the inclusion of Aliens references. It simply wasn't enough to keep me engaged.
All in all I've been left with the impression that this game was simply cashing in on the heritage of the Aliens movie and this made the developers a little lazy. Fans will mostly enjoy it but I was left with a sense of disappointment and I'm surprised at that, considering how long it was in development.
Bad gameplay and lack of depth equals a wasted opportunity. It's a massive shame.