Saturday, 14 March 2015

Privateer Press 'Iron Kingdoms' RPG session report

I've had my eye on the Iron Kingdoms RPG for a while now, and thanks to this session report from GMorts Chaotica I get the feeling I'm going to be visiting this place very soon.

'It is a land like no other, a place where steam power and gunpowder meet sword and sorcery.

The Iron Kingdoms possess a rich history—and a tumultuous future—full of unique monsters, deities, heroes, and villains. Immerse yourself in the detailed world of gritty conflict and sorcery with the Iron Kingdoms RPG. Unleash the power of mechanika, the fusion of magic and machine. Take on the persona of unique character classes, like the gun mage who combines powerful magic with a deadly acumen for firearms or the steamjack-commanding warcaster. Travel through a fantastic world that takes classic fantasy concepts and gives them a new twist with a high-octane rush of steam power and industrial engineering.

Prepare yourself for an experience like no other.

The world of the Iron Kingdoms awaits!'

I'm a newbie when it comes to the steampunk genre - I've dabbled in it, grokked the setup but never really connected with it. I had a couple of games of Warmachine, the miniatures game, when it was first released and enjoyed it, but I like a bit more depth and involvement in my tabletop gaming and so when an RPG was announced I followed it's progress. Since it's release I've heard good things but never had a chance to really get to know the game, but now that GMorts Chaotica has written a session report I get the  feeling that I'm going to be gravitating towards this game - that is, if I can squeeze it in between my other campaigns. The session sounds like they had a blast, and this makes me think I might have to make the time for it.

Click here and have a read of the first session. It sounds like fun, and I'm looking forward to hearing more about the travels and trials of this group.

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