I always thought it was a wonderful contender as a generic sci-fi game, just as Dungeons & Dragons was a generic fantasy game, and it was a shame they didn't make the leap into making it into the official sci-fi version of D&D.
There were two game systems I always saw as the sci-fi version of D&D; Traveller and the D6 version of the Star Wars which I used to great effect in various sci-fi settings. With these other great systems, did D&D really need a sci-fi version of itself?
Bedroom Wall Press seemed to think so, and so they created Hulks & Horrors. The completely free 156-page book is a great little system and easy to use. If you know Basic D&D then you'll know H&H, and you'll be zipping across the cosmos in no time. The book contains:
Complete rules for characters up to Level 6 and beyond
7 character classes: Pilot, Scientist, Soldier, Psyker, Hovering Squid, Omega Reticulan, and Bearman.
Easy to learn old-school inspired game rules and combat system
Weapons, armor, and equipment inspired by classic science-fiction
Spaceship construction and combat rules
Random tables for creating whole sectors of space
Loot generation rules
Dozens of alien monsters as well as guides for designing your own
Dungeon-mastering advice for sandbox space exploration
Optional rules for customizing Hulks & Horrors
It's quick and easy, and other than the odd rule change it's the system we know and enjoy. I've always enjoyed Basic D&D and this game certainly reminds me of that. The combat system is pretty good - you have to roll below a target number on a D20, which is the attacker's To Hit bonus plus the AC of the target, which is better the lower it is, and a base target number of 5 - and it's easy to use.
The spaceship system is nice and easy and helps give ships a bit of a personality, and there's enough customisable options to help personalise a vessel. Then there's a great big galaxy to fly the thing in, with sectors and planets to explore.
You get a complete game with this, and there's plenty of options and material to get a few hefty campaigns out of.it. My gaming group had fun with it last year and we're about to embark on the second lot of adventures; we've already been exploring planets like we've explored kingdoms, abandoned space stations like age-old citadels and mined asteroids like dungeons. Other than the jetpacks and the laser pistols, this is a great D&D clone.
This is the sci-fi version of D&D I've been waiting for.
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