Sunday 24 January 2016

Some more random rules notes

I've been clearing out my folders and I've found multiple random documents with unfinished ideas for rules.

This one was called the ODDS System - 'One Die Determines Success' - and was a favourite of mine until the design bloated the rules and it became a little dull. This document appears to be my first crack at the rules, which I later dropped in favour of the even more simple SKETCH system. ODDS became the title of the e-zine I edited for nine months a few years ago.


ODDS: One Die Determines Success


STATS

Numbers 2-6 between:

AGILITY
CHARISMA
CONSTITUTION
INTELLIGENCE
STRENGTH

Hit points: STR + CON + 1D6

SKILLS:

All skills get 1 point automatically. Add Intelligence and Charisma, this is the starting skill points to divide between:

1-Handed Weapon
2-Handed Weapon
Animal Lore
Artisan
Bargain
Bludgeon
Bow
Climb
Con
Crossbow
Entertainment
Gambling
Hide and Sneak
Leadership
Leap
Locks and traps
Lore of the Land
Magic
Medicine
Ride Animal
Staff/Spear
Swim
Thrown
Unarmed

No skill can be higher than 3 initially.

SKILL ROLL: Roll 1d6, must roll equal to or less than to succeed.


OPPOSED ROLLS: Roll 1d6, add skill/stat, highest roll wins. If same, roll again.

No comments:

Post a Comment