I've been clearing out my folders and I've found multiple random documents with unfinished ideas for rules.
This one was called the ODDS System - 'One Die Determines Success' - and was a favourite of mine until the design bloated the rules and it became a little dull. This document appears to be my first crack at the rules, which I later dropped in favour of the even more simple SKETCH system. ODDS became the title of the e-zine I edited for nine months a few years ago.
ODDS: One Die Determines Success
STATS
Numbers 2-6 between:
AGILITY
CHARISMA
CONSTITUTION
INTELLIGENCE
STRENGTH
Hit points: STR + CON + 1D6
SKILLS:
All skills get 1 point automatically. Add Intelligence and Charisma, this is the starting skill points to divide between:
1-Handed Weapon
2-Handed Weapon
Animal Lore
Artisan
Bargain
Bludgeon
Bow
Climb
Con
Crossbow
Entertainment
Gambling
Hide and Sneak
Leadership
Leap
Locks and traps
Lore of the Land
Magic
Medicine
Ride Animal
Staff/Spear
Swim
Thrown
Unarmed
No skill can be higher than 3 initially.
SKILL ROLL: Roll 1d6, must roll equal to or less than to succeed.
OPPOSED ROLLS: Roll 1d6, add skill/stat, highest roll wins. If same, roll again.
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