Thursday, 17 March 2011

My Gaming Memoirs Part 4 - 1986

Things were bleak. My home life was a mess and my only escape, other than the cassette dramas me and my friend Mark were making and my gamebooks, were my very few forays into RPGs. A stolen game here, a quick lunch break scenario there. I managed to sit in on a couple of sessions of a Star Wars-themed game of Traveller, but the erratic nature of the game and the fact that I didn't feel altogether welcome at the table put me off it. I hadn't tried any of the AD&D stuff - I only had the first three Basic boxes - so my RPG experience was very limited. I was only looking at games I could find in the local toyshop and that was just D&D and miniatures.

But then I made a fateful trip into the next city and it was here, nestled in between plenty of other mainstream shops and not tucked away down a back alley, was a gaming shop.

I can't remember what it was called, I'm pretty sure it was just called 'Game', long before the chain we now know as the electronic gaming shop. And in there I had life breathed into my flagging RPG enthusiasm.

There were dozens of games. Lots of boxsets, loads of AD&D stuff, science fiction and fantasy and pseudo-historical and historical and just plain weird - shelves and shelves of games and accessories and figures and dice. It was like walking into a revelation - RPGs were HUGE! Much bigger than I had ever thought, and here were other gamers standing and talking and exchanging views and ideas. I was only 15 years old and still very shy and nervous so I stood and listened whilst thumbing through books and gazing lovingly at miniatures.

I purchased a copy of 'Titan: The Fighting Fantasy World' (which sits proudly in my bookcase, signed by both Steve Jackson and Ian Livingstone at the 2010 UK Games Expo) and walked out, stunned and deleriously happy. The prospect of going home to the anger and the trauma didn't mean anything in those precious minutes I had spent gazing longingly at the myriad of games I so desperately wanted to own. I had been lost in the world of games, realised that I wasn't the only one with a passion for these things which meant I didn't feel so alone. I'd danced in the worlds of those books and boxsets, and I was determined to play more regularly and with other players who appreciated RPGs. I wanted stories in my games, not encounters. Characters, not playing pieces. Adventures, not incidents. I wanted to tell stories with my games, and the players and I would create sagas.

At least, that's what my 15 year old self would have said those many years ago, though probably not so articulately. But what game would attract players to the kind of games I wanted to play?

Monday, 14 March 2011

My Gaming Memoirs Part 3 - 1985

So. My parents were getting a divorce. And it wasn't a mutual decision. My mother needed to leave my bully of a father after many long years of sadness and so she bravely took the plunge and started the ball rolling.

Over the next couple of years things would become increasingly bleak in my home. My parents would become embroiled in constant arguments, long evenings of threats and abuse, sometimes degenerating into violence. I'm not fishing for sympathy - this was many years ago and the issues have long since been dealt with. Suffice to say that my mother and the two remaining children of her six offspring were put through an abusive, torturous hell by a violent bully of a father. And that's the first time I've ever said that in public, so there you go. That's what it was like.

How did I handle this? I tucked myself away inside gamebooks and RPGs. I was still an impressionable youth at 14 years old and the world had suddenly become a dangerous, violent and scary place. I had no control over it, no say in what happened in my home, no way to change or influence the outcome of every single long day and even longer night. Gamebooks and RPGs gave me that control. I wanted that control so badly I switched from being a player to running the games as the GM, so that I could have control and everyone would be able to have fun because I decided it. My grades suffered (it was, after all, the lead up to my final 'O' level exams at 16) and my schoolwork was pretty much neglected, thanks to the battle going on in my home. Strangely, the blame was laid squarely on the fact that I spent a lot of time with my nose in these books and not enough time studying. Yeah, right - so the blazing rows until 2:00 in the morning and the crashing doors had nothing to do with it, then.

It was during this period that I discovered another kind of roleplaying; me and my best friend Mark who helped me through this difficult time also made radio plays on cassette tapes, both dramatic (usually Star Wars) and comedy (our own juvenile creations). It was the Star Wars stories that stuck and grew - in later years these roots would be the beginnings of the longest ever campaign I had ever run.

But that was still 4 years away.

My actual RPG gaming time was lacking during this year as people drifted from the hobby into the arms of ZX Spectrums and C64s - even then the power of the computer game was looming. I had the red box D&D and I ran a couple of games using the Fighting Fantasy introductory RPG for a couple of friends and even my family. I didn't really know what I was doing, but it was fun to run a game. I stocked up on miniatures (my first 'army' was an orc standard bearer, drummer, general, about four warriors and a bolt thrower crew, all from Citadel Miniatures). I realised very early on that I didn't have either the patience or the talent to colour up my models and the majority of them stayed silver. It didn't matter. They were mine, and they were perfect for the very few games I got to play.

I played so little, in fact, I almost stopped gaming altogether, but the following year something happened to keep me on the gaming track.

Sunday, 13 March 2011

My Gaming Memoirs Part 2 - 1984

'Dungeons and Dragons? What's that?'

I'd heard of the game but never actually seen or played it. I was knee-deep in Fighting Fantasy gamebooks and had no inkling that the experience could go beyond choosing paragraph entries. This was long before the internet made such things easier to find and learn about. I think the only time I'd ever seen the game even mentioned was on the back of an old issue of Conan the Barbarian (which, incidentally, I still possess).

'It's called a role-playing game,' said Des, one of my school mates. 'It's supposed to be really good. You like playing those gamebooks, yeah?'

'Yeah'.

'Yeah, well, they're supposed to be like that, but you can do what you want'.

My 13-year old brain was slightly muddled. A game like that? With my curiosity piqued, me and my new best friend Mark sought out more information.

We didn't have to look far. It turned out that one of the teachers at school, Mr Bowen, was starting a D&D after school club in room 1A, and potential gamers of all ages and sexes were invited. I was lucky to get a seat at the table of Jason, my first ever DM and a member of my present-day gaming circle. Jason had been dabbling in the dark arts of DMing for a short while and this was his first big game. Room 1A filled up and the games began.

My very first Basic D&D character, in fact my very first RPG character period, was a thief named Jamm Donut. Okay, not a great start but we were all young and we didn't really know what we were doing. Fighting alongside Mark's character, a wizard named Taskmaster, and several other players we assembled in a tavern and trudged down to the dungeons. I can't remember much about the adventure but I do remember my very first kill - a random skeleton wandering the dungeon. After taking a hefty hit I managed to defeat it and Jason described it collapsing in a heap of bones at my feet. It was exhilirating.

After a couple more weeks the dungeon ended with us defeating the bad guy and being catapulted through a portal back to the inn where we had started with our spoils.

It was an incredible experience. Many times I had wondered what I could have done beyond the choices in a gamebook, even decried the fact that there were choices I would have preferred, and here was a way to do that. I was hooked. Within weeks I had saved up enough pocket money to buy my own Basic D&D red box, and then my money after that went on miniatures and paints.

The club, sadly, did not last and we began to travel to each others houses to play. The hobby waned for some but I couldn't put it down, always eager to play. Others didn't really understand it and drifted away and others really bought into it and played not only D&D but other games, such as Traveller and RuneQuest. But it was always Basic D&D that thrilled me.

The following year, roleplaying games and gamebooks would become an important and much sought-after escape for my teenage self as my family life entered a traumatic period.

Saturday, 12 March 2011

My Gaming Memoirs Part 1 - 1983

Is that how you spell memoirs? I suppose I could have looked it up on an online dictionary but I didn't. I guess I could have looked it up in the time it's taken me to type this up, but now that I've spent the time writing this it seems a shame to delete it all. Ah, well, I'll go with 'memoirs'.

MY GAMING MEMOIRS Part 1

It's 1983. My little sister Christina is still at primary school and I've not long started secondary school. She comes home one night with a small pamphlet filled with small images of children's books, all published by Puffin and being made available to schools. She wants to know if anyone wants anything as she is going to purchase a book or two.

Up until this point I've been a passive observer of the science fiction/fantasy genres. I've cut my teeth on Star Wars, Jeff Wayne's War of the Worlds, the BBC dramatisation of The Lord of the Rings and plenty of classic sci-fi movies such as This Island Earth, The Thing From Another World and the Day The Earth Stood Still. I was still a distance from appreciating science fiction and fantasy in all it's forms - I still didn't like Blade Runner because Han Solo wasn't doing what I expected him to do.

So I'm scouring these book images for anything that seems even slightly quirky when my roving eyes fall on the image of some kind of cat/wolf beast with black fur and red eyes, at the head of a long line of beasts all exiting a castle as bat-winged creatures soar through a blood-red sky. It's 'The Citadel of Chaos', book two of the Fighting Fantasy series, and I'm intrigued. An original fighting fantasy adventure in which YOU are the hero? Whatever could this mean?

So, bang goes a week's pocket money and the book is ordered. Several days later, I sit down on a rainy Saturday afternoon to read it and I'm perplexed by these scores, dice and apparent rules. After raiding the tattered Monopoly box for two six-sided dice I tentatively have a first go at the book.

I don't remember how well I did, but I do remember missing my tea as I was totally absorbed by the book. I went to bed late and arose early the next Sunday morning, like pre-8 o'clock early, to carry on playing and it was only when my mom physically dragged me out of the bedroom to eat my Sunday dinner was I able to get any kind of grasp on the real world. At school the following Monday I gushed to classmates about this book, how amazing it was and how it allowed you to take part in and even decide the outcome of a story. I was hooked, and after I located a copy of 'The Warlock of Firetop Mountain' I began to collect the books in earnest. I loved reading and my over-active imagination loved adventures - how could it get any better than this?

The following year, I'd have that question answered.

Wednesday, 9 March 2011

My Convention Disaster

It was the UK Games Expo a couple of years ago and I offered my services for the Friday RPG sessions as a GM to help fill a table and demo my SKETCH game. I designed a dungeon, advertised it and got some interest. I was alloted six places and I filled them all.

I got there in plenty of time on the Friday, set up, and watched the eight or nine other tables around me fill up. I sat there eagerly waiting.

And nobody came.

While the other gamers roared and laughed and rolled their dice I sat there with a vast empty table, the seats all pushed under, the spaces filled with character sheets and notes. The dice were piled in the centre of the table in a neat pyramid and didn't move for the two hours I waited. I sat and wrote notes and tried to look busy, but considering the trade halls were not open until the next day I couldn't even take a wander around the show.

As I was also covering the show for two online magazines I was given a free pass for the weekend so it wasn't a total loss. But I never found out why they never came - as far as I can tell they all signed up independantly and they never knew each other, so it's not like they all bailed for the same reason.

The thing I remember the most is the lady DM running a game at the next table looking over at me with a pained expression, like she really felt my pain, and then leaned over and whispered, 'Are you sure you got your times right?'

Yes. Yes, I did.

Tuesday, 1 March 2011

STORMLAND - My D&D campaign setting

I'll be putting up my fantasy campaign setting STORMLAND for people to use at their whim, soon. I'll make it available as a free download at Farsight Games. It's mainly fluff and the races/classes in the D&D 3.0/3.5/Pathfinder books, including all the monsters and magic, can be used willy nilly.



Thursday, 24 February 2011

So why am I using D&D 3.0?

My friend JB asked me, quite politely, why it is I'm choosing 3.0:

From: ************
Subject: D&D 3.0
To: "Jonathan Hicks"
Date: Wednesday, 23 February, 2011, 22:59

Oi....

Stop being stupid and going on about that crappy out of date system .....

GET PATHFINDER!!!!!!!!!!

GET IT NOW!!!!!

If there's any mention of 3.0 Thursday night I'll introduce you to the greatness of my PRPG Core Rulebook ......via the back of ya head.

LOL

J.

To which I responded:

Okay - here's the reason why I got the 3.0 stuff -

Twenty quid for all three books, and it's pretty much the same game as 3.5/PF. Pathfinder would set me back the better part of 35/40 quid with the bestiary being another 25/30 quid, and the 3.5 core books are roughly 40 quid PER BOOK! A lot of the Pathfinder is overpriced and I can't afford that and the updated 3.5 is holding it's price because it's compatible with Pathfinder, and anyway I'm enjoying the nostalgia of old D&D - I missed out on all that because AD&D 2nd ruined it for me.

There's that, and all the 3.0 supplememts are less then a tenner each - I got three books yesterday for a fiver! What I need right now is cheap and simple and that's what I'm getting from 3.0. It's the same game as 3.5 with a couple of tweaks, and I'm modifying the system to make it simpler, anyway, so any version I get will end up being streamlined and simplified so I may as well do that with the cheap 3.0.

So there you go - I'm old school, baby! I could duff you up with my three hardbacks and three detailed supplements and do more damage - for 25 quid!

Best Regards

JONATHAN HICKS
FARSIGHT GAMES
www.farsightgames.com

*Dusts off hands* I rest my case, m'lud.

Monday, 21 February 2011

Sometimes, I surprise even myself...

And, no, it really isn't that hard.

I'm going to hold up my hands and admit I made a mistake - my animosity towards AD&D 2nd Edition clouded my judgement and I allowed D&D 3.0 to pass me by with a dismissive wave of my hand. It's a really good game. I'm kind of looking forward to running it.

Just wanted to get that off my chest.

Friday, 18 February 2011

Dungeons and Dragons 3.0

I never really enjoyed D&D after the 2nd Edition came out. I felt it was convoluted, overly complicated and uneccessarily detailed. I didn't really enjoy playing in the games I was invited to and I never even considered DMing it. In 1989 I gave up on D&D and lost myself in D6 Star Wars, WFRP and MERP.

So the whole 2nd edition explosion and subsequent collapse of TSR, the WotC D&D 3.0 and 3.5 passed me by, but in 2009 I was invited to play D&D 4th. I hadn't played D&D for 20 years so I figured what the hell - it won't kill me. It was fun, but once again I felt like there were lots of details in the game system that weren't needed. The cards and powers were just annoying and games felt like tactical simulations rather than roleplaying encounters. It just wasn't for me.

Last year I was asked to take part in a Pathfinder game. That was good, certainly better than D&D 4th, and I enjoyed it (all the way up to the TPK - damned electric iguanas!) and really liked the system. Then I was invited to another group to play D&D 3.5, which was very good. The DM stripped down the rules to her requirements and the game was less about the mechanics and more about the story she was trying to tell and the adventures she wanted us to have. That was my kind of game - rules light with plenty of roleplaying opportunities.

So, I figured, what could I do with it, a guy who hasn't touched D&D for twenty years? In fact, the last time I DM'd a D&D game must have been 1988 or thereabouts, just before Star Wars D6 took up most of my time. That's 23 years out of the D&D DM loop. I figured I'd start at the beginning and carry on from where I left off. I didn't want to get involved with 2nd edition again so I picked up the three core D&D 3.0 books and I've spent the last day going through them.

Honestly, it's a really good little game, much better than I figured it was going to be. It was highly adaptable and easy to absorb, and I can drop or change rules willy-nilly with very little effort. I'm even considering a gaming world now - my own Stormland from my free SKETCH system games on my website www.farsightgames.com. I'll make a few changes and add some monsters and races but the premise can remain the same and the players (and me!) can map as they travel. A solid, dark fantasy setting.

I know there were some changes made to the system in 3.5 and then Pathfinder but these mean little to me, to be honest, as I can make relevant changes myself. If they do spoil the gameplay then I might consider another purchase (probably Pathfinder and not the currently £40 a book 3.5) but right now I'm enjoying the system and the sense of nostalgia that D&D 3.0 is giving me. I'm looking forward to giving it a go.

I know a lot of gamers saw problems in 3.0 and, from what I understand, there is a sense that the books were rushed out before they were properly polished which contributed to these problems, but I'm not really seeing it. It's a pretty solid game and right now D&D 3.0 suits my approach to roleplaying well, primarily because I can modify the rules to suit me and especially now that I'm looking for more simplicity in a game.

Yeah, 'D&D' and 'simplicity'. Never thought I'd use those two words in the same sentence.

Wednesday, 16 February 2011

New D&D Advertisements

Well... maybe not new...



More advertisements like this, please, in those little video ad things you get on public websites. And don't put them on existing RPG sites, dingleberry, put them on public sites where new gamers will see them.

In fact, sod it - take this advert and change the final product image to a newer edition of D&D. It's a start, at least.