Friday, 29 November 2019

Alien RPG thoughts

I've made some notes on the kind of game I want to run with the new Alien RPG, and most of them have nothing to do with the creature at all but the machinations of the companies trying to profit from them.

Also, I've decided that the 'big bad company is bad' angle doesn't work for me, and I'm looking at creating secret organisations within the firms, or just really ambitious individuals trying to line their own pockets using company resources, to add a layer of threat. I think it will add depth to the story and dissuade the players from going after the big guy to expose  their lies in some misguided cyberpunk/Shadowrun mission.

The Alien itself will have a showing, but as the finale to a campaign. I'm imagining the game building up to a huge adventure with the monster, like a build-up to the events on Sevastopol where everything comes together.

I've also created a new company called Omega Centauri, who buys patents and copyrights decades out of date and produces them at cut prices - 'Reliable Technology From A Reliable Time'. They're looking to make the big time...

All notes. I need to get a game on!

2 comments:

  1. I've been chipping away at a setting called Corporate Space. Sounds like what you're talking about.

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  2. First time commenter, only recently discovered your blog.
    Anyhow, I like the idea of their being individuals (such as Burke) within the Company that are cutthroats trying to get ahead, rather than just the entire Corp being evil.
    It brings the Corps in Robocop to mind that way.
    Sure Big Corp doesn't care about you.
    But the actual evils are much more personal.

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