By Serge Pelle and Sylvain Runberg
Orbital is (currently in English) a four-volume graphic
novel from the pen of Sylvain Runberg and the paintbrush of Serge Pelle. It’s a
huge, galaxy spanning science fiction adventure set in the 23rd century. An intergalactic
organisation that has been in power for 8,000 years reluctantly allows humans
to join, as humans are seen as a young, unpredictable and possibly dangerous
race by the other members of the organisation and have therefore been kept out
of it. The Sandjarrs had stayed out of the organisation and their politics
until conflict arose between themselves and the humans.
There are two stories divided into two volumes each. The
volume descriptions below are from the Cinebook website www.cinebook.co.uk:
Volume 1: Scars - Caleb, a human, and Mezoke, a Sandjarr,
are paired up and trained as special agents to keep the intergalactic peace.
This is a controversial and historic alliance, and a lot of people are watching
them. Their first mission is to keep war from breaking out between humans and
Javlodes on the planet Senestam.
Volume 3: Nomads - Caleb and Mezoke are on Earth for
celebrations marking the end of the Human-Sandjarr wars, running security for
the ceremonies. When an incident occurs between Malaysian fishermen and a
nomadic alien species called the Rapakhun, they are brought in to investigate
and to lead negotiations. But tensions are high, and something is killing the
fish in the mangrove swamp. The two agents will have to contend with the
humans’ lingering mistrust towards aliens in their efforts to solve the
mystery.
Volume 4: Ravages - The unexplained deaths in the mangrove
have not deterred authorities: The ceremonies will go on as planned in Kuala
Lumpur, despite Mezoke’s resistance and growing disagreement with Caleb. But
the official optimism is soon dampened by news of further destruction, closer
to the city. And when Nina and Angus return with the identity of the killer, an
old enemy of the Confederation, the agents will be forced to act in desperation
- and, maybe, to pay the ultimate price.
Now for the artwork – this is wonderful stuff and in the
first dozen pages you immediately settle into the atmosphere the story is
trying to invoke. The characterisations of the humans are a little more
cartoony than normal, some of the images have an almost comical appearance, but
each character is defined and has their own personality on the page. The images
are crisp and wonderfully coloured with tones reflecting where they are –
bright and crisp for outdoors, dark and moody for the ravaged moon, plain and
stark for the Orbital. Strangely, it’s the alien races that benefit from
Pelle’s style of artwork, with a huge plethora of species whose images beg for
a fleshed-out background and history. Mezoke, the Sandjarr, is a simple
jet-black head with red eyes and pouting lips but he manages to express her
feelings incredibly well. The setting itself is designed on an epic scale, with
inconceivably huge space stations, starships and creatures exploding form the
page. The sheer number of concepts in the first volume alone is enough to keep
you wondering for a long time. Hats off to Serge Pelle, the artwork is
wonderful. It’s been a while since I’ve stared at a page of a graphic novel
just drinking in the wonderful design work.
The pairing of Pelle and Runberg is what makes the volumes so
strong as they suit each other’s style. Runberg writes on an epic scale and
Pelle illustrates it with aplomb. Some of the human characters may seem a
little cartoonish and the plots may jump suddenly from politics to adventure
with no warning, with story elements changing or ending suddenly, but these are
small gripes compared to the quality of the work on show here.
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The fifth volume ‘Justice’ is out in Europe now with an
English translation apparently due in around 2014 – that may sound like a long
way off but they intend to produce volume six straight after, so we’ll be
getting a double hit of Orbital. I think it’ll be worth the wait. I’m just
annoyed that I only speak English, but that’s my own stupid fault.
Thanks for the info. This sounds quite adaptable to a Stars Without Number Campaign.
ReplyDeleteI was looking at using either Traveller or the D6 System as the style of adventure suits both hard sci-fi and more cinematic action. I think this would make a great Traveller sourcebook.
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