Hi, Farsight Blogger! My name is Joshua Kubli. I'm a roleplaying game designer and publisher, and my personal publishing imprint is Imperfekt Gammes. I designed the Invulnerable Tabletop Super Hero RPG, and its sourcebook Dauntless. I have a free dark modern fantasy/horror game available online called Dirge. I also write and do layout for Occult Moon's Scifi Toys line. By day I'm a computer technician on the Oregon South Coast, and I love movies (both good and bad), coffee, spicy food, and family. I've got a severely autistic kid who I adore and who keeps me very busy, and a brilliant and beautiful wife (who also keeps me busy).
I got into gaming in middle school, probably about 1987. My friends and I were kids with huge imaginations in a rural town without a lot to do, and gaming encouraged us to be heroes, play with big ideas, be creative, and be social. Hard things like math became fun through gaming, and fun things like science became better by giving me new concepts to game with.
I love sitting down with friends, making up our own new characters, and creating new legends with just some paper and dice. What makes RPGs special is that you never know exactly what's going to happen; I can write a short story, even collaborate with others on a story, but these stories don't surprise me the same way that a game session does. Some of my best friends I've made through gaming, and I can't recommend tabletop gaming highly enough to anyone with even an ounce of creativity and imagination.
I love so many games! My all-time favorites are Champions 4th Edition, Mage, and Amber. I love that each game has a totally different approach and ruleset, but that you can tell almost any kind of story with each of these games, albeit with their own distinct style. I am really looking forward, some time soon, to running something in Larry Moore's Barebones Fantasy game system. Larry's a really cool guy, his product is frankly beautiful, and it's perfect for low-prep games, and for introducing new gamers to the hobby.
It gets harder to find time when you're a parent, and you're writing as well, but I make time to play. Right now I'm running Dungeon Crawl Classics for some friends, and we're having a blast. The chaotic randomness of the game really appeals to us; as much as we try to be serious, it doesn't happen that often, and a game designed to surprise you in weird ways each time is perfect for my group. A friend is currently running me through an Invulnerable campaign. It's always fun to see how your game works in other peoples' hands, and the cool new directions they can take your ideas.
More changes are coming. I think the spread of 3D printers will revitalize wargaming, and we'll hear a death-knell for tabletop games yet again; but gaming will mutate and evolve and come back new and different, hopefully keeping in mind everything in the past that made it awesome to begin with.
If you remove "other" from that sentence, then it works for me. :) I've met a lot of industry folks online, but family needs and our remote location mean we haven't met as many face to face yet as I'd like. Still, I've gotten to work with some great folks in the field, made friends with a few, and had a lot of fun. The only downside to the game industry is there's a lot of negativity. Creative, smart, driven people take great pride in what they do, and that's great, but some people take very personally the fact that some game products don't agree with their personal design priorities. I don't care to be negative, not even about negativity, but this sort of reaction just alienates people. The answer is always, make good art!
You can see a playtest draft of the rules here
I also hope to release a new edition of Invulnerable early next year. You'll be hearing more about that when the time gets closer. Keep an eye on the Imperfekt Games website
Thanks for the opportunity to babble some about my games. Next time, ask me about my 12th-level wizard! :) Have a great day.