Sunday, 20 June 2010

My first Buck Rogers XXVc game

Well, I've just got in from running my first Buck Rogers XXVc game and I think it went really well. My players seemed to enjoy it - I had them create random characters and design their own starship, so they have an investment in the game that goes beyond just adventuring for the sake of it.

I ran a very simple introductory game and got them to the first room of the dungeon/asteroid they have been asked to travel to. They have to evict a crazed genetic scientist who has been creating strange lizard/dog men as his slaves. This is mainly because the dungeon I'm running is 'The Transmuter's Last Touch', a dungeon crawl classic from Goodman Games. I'm just changing the descriptions and locations to give it that science fiction feel.

Not only is this the first of my Buck Rogers games, it's also the first published scenario I've ever run. In 26 years of gaming I have never, ever run a published adventure. It's all new to me!

Anyway, great first game. Looking forward to getting stuck into the campaign.


  1. Congrats on the first game--that sounds like it was a blast. And what a great idea to use Transmuters as an asteroid adventure! I have that same module and my brain lit up when you mentioned it. :)

  2. I just swapped the evil wizard for a genetic scientist and that was that. The stats of the bad guys had to be changed a little but other than that it was fine. I'm trawling the net at the moment to see what other adventures I can sciencefictionise!